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Old 03-14-2024, 11:29 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Zombie disease

Roll to resist infection (once bitten) as per vampire/werewolf.
If contracted make a 4/ST each day or lose 1 IQ, subject becomes increasing irrational as this goes down, but strangely retains basic weapons talents.
Once IQ reaches zero become a mindless wandering zombie and lose 1 ST/day. (Zombie ring prevents ST loss, but not IQ loss.)
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Old 03-14-2024, 12:32 PM   #2
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Zombie disease

A virulent Zombie Plague is a major feature in a campaign I play some characters in. It's nasty and keeps us on our toes!
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Old 03-14-2024, 09:51 PM   #3
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Zombie disease

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Originally Posted by Shostak View Post
A virulent Zombie Plague is a major feature in a campaign I play some characters in. It's nasty and keeps us on our toes!
Yes it does.
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Old 03-14-2024, 11:48 PM   #4
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Zombie disease

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Originally Posted by hcobb View Post
retains basic weapons talents
Let them keep all IQ 7 talents and then they can be fun to hang out with in bars.
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Old 03-15-2024, 06:58 AM   #5
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Zombie disease

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Originally Posted by David Bofinger View Post
Let them keep all IQ 7 talents and then they can be fun to hang out with in bars.
Once you get past the smell, it's OK.
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Old 03-16-2024, 08:08 PM   #6
Oneiros
 
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Join Date: Aug 2004
Default Re: Zombie disease

Quote:
Originally Posted by hcobb View Post
Once IQ reaches zero become a mindless wandering zombie and lose 1 ST/day. (Zombie ring prevents ST loss, but not IQ loss.)
For a "natural" zombie, I'd make the ST loss more gradual, maybe per week or even month.
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