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Old 12-04-2013, 12:17 PM   #841
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Default Re: [OOC] Worlds of Fire

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Originally Posted by momothefiddler View Post
That all seems quite fair to me. I'm sorry if I seemed hostile or nitpicky - that was not my intent.
It's fine; as I said, it's one of those things that the GURPS rules leave open and I hadn't fully prestated. I had to work it out sooner or later. Go figure.

Just to clarify things though, early efforts at world-jumping by players would have been further inside the Human phase-space where habitable worlds are more common, so it's only because you're effectively out on the edge of things that it's getting awkward. Some early exploration isn't an issue, just the random jumps around the Front Line.
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Old 12-04-2013, 01:32 PM   #842
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Default Re: [OOC] Worlds of Fire

Jorin's still under the effects of that drug, right? If so, I think enough time has passed between expenditures that he should be at full FP. The only exenditures since entering the building were the 4 to light his staff and the 3 for Darkvision at the beginning, after which we had half an hour of time for drug-induced recovery, then the 1FP loss due to running through a tick-tock man, and we've had a few minutes since then. Everything else has been 0-cost spells. If the drug is still active (I'm not sure how much time has passed, so maybe it's not), I should have the full 10 FP to use to try to get people out here, but I want to confirm that before proceeding.
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Old 12-04-2013, 02:02 PM   #843
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Default Re: [OOC] Worlds of Fire

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Originally Posted by momothefiddler View Post
Jorin's still under the effects of that drug, right? If so, I think enough time has passed between expenditures that he should be at full FP. The only exenditures since entering the building were the 4 to light his staff and the 3 for Darkvision at the beginning, after which we had half an hour of time for drug-induced recovery, then the 1FP loss due to running through a tick-tock man, and we've had a few minutes since then. Everything else has been 0-cost spells. If the drug is still active (I'm not sure how much time has passed, so maybe it's not), I should have the full 10 FP to use to try to get people out here, but I want to confirm that before proceeding.
The effects are designed to keep people going through emergency route marches and attacks like in Zulu, so it's still working at present. Jorin is going to be at full FP.
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Old 12-06-2013, 10:05 AM   #844
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Default Re: [OOC] Worlds of Fire

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"Alright. That means a Slow Fall for you three. Probably you too, John. Once you're out, you'll drift to the ground, however far that is. Jacob, would you say you're under twenty-three stone?"

(At ST 8, John would have to be Fat or Very Fat to weigh more than 200lbs, and given all that dancing I doubt he's even Overweight, so I figured it was easy to tell. If this is not the case or I'm stepping on your toes or something, Lamech, let me know.)
You'll need to clarify this one: for Slow Fall you're either going off the roof (which you haven't found yet) or out of the window (which won't open). Unless you plan to just teleport to the far side of the window.
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Old 12-06-2013, 10:32 AM   #845
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Default Re: [OOC] Worlds of Fire

The plan is to use Create Door, Blink Other, or Teleport Other, in desccending order of preference. The thing is, I can maintain Slow Fall or Levitation (which is what I'll probably use on Jacob and myself) for ten minutes, while I can only hold the door open for 100 seconds, so we need to plan first, then cast the Slow Falls and Levitations, then open the door.
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Old 12-06-2013, 02:45 PM   #846
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Default Re: [OOC] Worlds of Fire

By the way, what is the mathmatical shape of the worlds? you've mentioned something about n-dimensional space ... is there an infinite numbers of worlds from each other world (n is infinite), or is their some other shape? a finite n, perhaps?
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Old 12-06-2013, 02:53 PM   #847
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Default Re: [OOC] Worlds of Fire

There could always be a finite number of worlds in infinite dimensional space within a given distance of another world. Which would make navigation really confusing.
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Old 12-07-2013, 12:15 PM   #848
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Default Re: [OOC] Worlds of Fire

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There could always be a finite number of worlds in infinite dimensional space within a given distance of another world. Which would make navigation really confusing.
I'm hopefully keeping things simple here by limiting it to jumps between neighbouring worlds or jumps that bypass one or two worlds. Discounting worlds that the safety rules say that you wouldn't jump to (and I'll add that a critical failure will bypass that rule entirely), you've only got three that you can get to from here and only a handful planned from there onwards. And several of those would be fatal to jump to.
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Old 12-07-2013, 02:23 PM   #849
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Default Re: [OOC] Worlds of Fire

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In theory the same issue applies to any kind of magic for passing through something. Let's face it, if this particular place is meant to be truly inescapable then even world-jumping won't work. I'll let you both work it out between you; my next comment will probably be in response to a roll.
Theoretically you're right. Jorin's idea here is that Ethereal Body is about going through something but bypassing the standard issue with two masses existing in the same place. That can, if my metaphysics are anywhere near correct, be prevented by making the object itself magically resist things going through it. A teleport (or gate or blink or other similar setup) doesn't involve going through the wall or the window or anything. In fact, it doesn't involve motion at all. It's about ceasing to exist in one place and starting to exist in another. Preventing that would require warding the entire space against it, rather than just the edges, because a teleport doesn't interact with the edges.

What makes me think this is possible is that Distant Blow didn't just fail, like it would if the entire space was made to keep transmission from happening. It hit the door. It was the barrier that kept it from working, and teleports have no need to interact with the barrier. Create Door won't take us through the window - it'll take us, for lack of a better preposition, around it. We'll go from inside to outside without having to go through a barrier, which is what would block it.

Of course there's probably something I've missed here, but I wanted to show that there IS a thought process here and there IS a reason Jorin expects this to work.
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Last edited by momothefiddler; 12-07-2013 at 02:32 PM.
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Old 12-08-2013, 06:52 AM   #850
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Default Re: [OOC] Worlds of Fire

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Originally Posted by ericthered View Post
languages! What idiocy! French!

Michael decides to take a risk and start babbling in english to bystanders. This is a casino. A holiday getaway. Surely SOMEONE understands english.
Usual question with this sort of thing:

I will quite happily world-build around where your characters appear to be pushing, and some (or most) of what appears will have nothing whatsoever to do with the rest of the campaign, except insofar as it's a challenge to overcome. So what kind of short- or medium-term plans is Michael making here? Is he planning on going back to Sumner in the near future, having just vanished in the middle of the conversation? Is he planning on wandering around here? Thoughts?
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