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#141 |
Join Date: Jun 2006
Location: On the road again...
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Just updated Daredevil. I haven't given him any techniques out of Martial Arts yet.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#142 | ||
Join Date: Aug 2004
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http://en.marveldatabase.com/Janet_v...28Earth-616%29 Quote:
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#143 | |
Join Date: Jan 2007
Location: Oakland, CA
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Erik Nielsen One inch short of +1 SM. |
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#144 | |
Join Date: Feb 2005
Location: Brescia, Italy
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IQ 11 seems a bit too low for Cap: he seems to be much more talented and versatile than that. 12 or 13 would be better, IMO.
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#145 |
Join Date: Jun 2006
Location: On the road again...
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My first real villain to be updated to the Reboot:
BEETLE Real Name: Abner Jenkins. Occupation: Professional criminal; former mechanic. Identity: Known to the authorities. Legal Status: Citizen of the United States with a criminal record. Other Aliases: None. Place of Birth: Baltimore, Maryland. Marital Status: Single. Known Relatives: None. Group Affiliation: None. Base of Operations: New York City area. History: Abner Jenkins was a mechanical genius with a Masters of Engineering degree who, due to an extended economic recession, was unable to land any position above that of an automobile mechanic. Feeling that this was degrading work, Jenkins turned his talents towards developing an armored battlesuit. At first, he intended to sell the suit's designs to the highest bidder. In the course of development, he turned to crime in order to obtain the cash required, primarily the theft of money from armored cars. Although he was caught a few times, he managed to keep the battlesuit's existence a secret. Because of his criminal record, most of his would-be clients would not return his solicitation calls once he'd completed the suit. In desperation, he decided to use the suit for his own gain. In his first outing as the Beetle, however, he encountered both Spider-Man and Daredevil when he attempted to use the suit to rob an armored car (see Daredevil; Spider-Man). Although he managed to escape, he was captured when attempting a second heist. Jenkins recently escaped prison during a massive jailbreak, after which he added a new combat computer to the battlesuit. Height: 5' 11". Weight: 175 lbs. Eyes: Brown. Hair: Black. Strength Level: Abner Jenkins possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. The Beetle battlesuit increases this strength by a factor of about ten, enabling him to lift (press) roughly one ton (2,000 lbs). Known Superhuman Powers: None. Weapons and Paraphernalia: The Beetle wears a custom battlesuit which provides him a number of offensive and defensive capabilities. First, the battlesuit provides protection against the weapons carried by police SWAT teams. The main portion of the suit is proofed against 7.62mm armor-piercing police sniper rounds. The arms, legs, and helmet are fortified against the more common but somewhat weaker 5.56mm NATO rounds. The suit contains a short-range radio keyed to police and civilian frequencies, and a targeting ladar unit in the helmet. Underneath the armor, the suit has a strength-enhancing skeleton, enabling the wearer to lift about ten times as much weight as normal. The battlesuit's primary offensive capability comes from the electrolaser built into his gloves. This weapon releases an electrical discharge along a weak laser, leaving a fairly nasty burn while stunning its human victims. The most unique aspect of the Beetle's battlesuit is its wings, which are strong enough to provide lift by flapping very rapidly, and flexible enough to be folded under the battlesuit's rear carapace. These wings enable him to fly at a normal cruising speed of around 60 mph, although he can divert power to enable it to fly faster when needed. Recently, the Beetle has added a combat computer to the suit. This computer is programmed with the known capabilities of the Fantastic Four, Daredevil, Spider-Man, X-Men, and Captain America, as well as the NYPD police and SWAT training (see individual entries). With this data, the computer is capable of predicting within a few seconds what an opponent may do. This information is fed to his helmet's built-in HUD, enabling him to anticipate his opponents. 681 points Attributes: ST 11 [10]; DX 11 [20]; IQ 13 [60]; HT 10 [0]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8. Languages: English (Native) (Native Language) [0]. Cultural Familiarities: Western (Native) [0]. Advantages: Alternate Form (Beetle Battlesuit) (Gadget/Can Be Stolen: Forcibly Removed, -10%) [585]; Artificer 2 [20]. Disadvantages: Enemy (NYPD) (Large Group; 9 or less) [-30]; Greed (12) [-15]; Jealousy [-10]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Vow (Never Take A Life) [-5]; Workaholic [-5]. Quirks: Careful [-1]; Dual Identity [-1]; Uncongenial [-1]. Skills: Aerobatics (H) DX+3 [16] – 14; Area Knowledge (New York City) (E) IQ+1 [2] – 14; Armoury/TL8 (Battlesuits) (A) IQ+3 [4] - 16*; Battlesuit/TL8 (A) DX+3 [12] – 14; Brawling (E) DX+1 [2] – 12; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1] – 12; Electronics Repair/TL8 (Computers) (A) IQ+1 [1] - 14*; Electronics Repair/TL8 (Sensors) (A) IQ+1 [1] - 14*; Engineer/TL8 (Battlesuits) (H) IQ+1 [2] - 14*; Engineer/TL8 (Electronics) (H) IQ+0 [1] - 13*; Engineer/TL8 (Microtechnology) (H) IQ+0 [1] - 13*; Forced Entry (E) DX+3 [8] – 14; Innate Attack (Beam) (E) DX+3 [8] – 14; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 12; Mechanic/TL8 (Automobile) (A) IQ+1 [1] - 14*; Mechanic/TL8 (Micromachines) (A) IQ+1 [1] - 14*; Mechanic/TL8 (Robotics) (A) IQ+1 [1] - 14*; Navigation (Air) (A) IQ-1 [1] – 12; Observation (A) Per-1 [1] – 12. Starting Spending Money: $4,000 (20% Starting Wealth). * Includes +2 from Artificer Beetle Battlesuit 634 points Attribute Adjustments: ST +24 [240]. Advantages: Clinging [20]; Combat Reflexes (Accessibility: Only On Opponents Whose Style Is Programmed In, -20%) [12]; Damage Resistance 12 (Partial: Torso and Groin Only, -5%; Hardened 1, +20%) [69]; Damage Resistance 30 [150]; Electrolaser: Burning Attack 1d (Link, +10%) [6] plus Affliction 4 (HT-3; Link, +10%) [44]; Enhanced Move (Air) 1.5 [30]; Flight (Winged, -25%) [30]; Infravision [9]; Ladar (Targeting Only, -40%) [12]; Protected Vision [5]; Sealed [15]; Telecommunications (Radio) [10]. Perks: Accessory: Personal Computer [1]. Disadvantages: Electrical [-20]. Edits: I've separated the Beetle battlesuit from the main stats and converted it into an Alternate Form as a test-run for doing Iron Man's suits the same way.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 09-11-2015 at 06:18 PM. Reason: Separated the battlesuit into an Alternate Form |
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#146 | |
Join Date: Aug 2004
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Disadvantages: No Enemy for any of the NY-based heroes? Quirks: What is the minor CoH? I don't get a sense for it from the backstory. Skills: No special comment, just a nod for the admirable restraint in keeping the skill levels at reasonable levels. Battlesuit: Looks complete, but it's hard to be sure. Piecing out the DR kind of hurts the readability also, but the main issue is the repeated limitations. NW, as usual! Makes me want to go back over the sheets you updated! *g* |
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#147 |
Join Date: Dec 2007
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The Beetle's gadgets aren't unique. He could rebuild his suit if it was entirely destroyed, and in fact while his technology isn't in general use, there are at least a dozen companies making hardware like that for military and conspiratorial purposes.
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#148 | ||||
Join Date: Jun 2006
Location: On the road again...
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Yeah, the battlesuit's repeated Gadget limitations is rather lengthy. In the notebook where I first doodled the stats, I applied the two limitations to the first entry, then just listed "Gadget, -35%" on every other item. That might make it more readable if I did it that way, but then I'd get questions about "does 'Gadget' represent both of the Gadget limitations listed in the first item?" Thoughts on how to streamline this so that when I get to other battlesuited characters I don't end up with an unreadable list?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#149 | |
Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#150 | |||
Join Date: Aug 2004
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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