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Old 09-02-2021, 03:49 PM   #911
ericthered
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ajardoor View Post
For those just joining us, here is the summary of the current fight;

I mean, you did just through how many ST22 grapplers at a 140 point party of four?
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Old 09-02-2021, 07:29 PM   #912
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Default Re: [DFRPG] Crawl! OOC

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I mean, you did just through how many ST22 grapplers at a 140 point party of four?
They only grapple if they hit with a skill-12 Reach C attack first. And they are hardly as tough as frontline fighters should be.

Anyway, does Cleave try to break the grapples this turn?
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Old 09-03-2021, 07:53 AM   #913
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Default Re: [DFRPG] Crawl! OOC

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They only grapple if they hit with a skill-12 Reach C attack first. And they are hardly as tough as frontline fighters should be.

Anyway, does Cleave try to break the grapples this turn?

Sure, why not... success by 0. He fails.



I mean, the point is to distract the ants, keep them chewing on a disposable minion with 6 DR, and keep them in the stone rain.



Cleave is doing a fine job.
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Old 09-03-2021, 10:56 AM   #914
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Default Re: [DFRPG] Crawl! OOC

Vic performs a feverish parry (success 12/rolled 11) and parries the enemy attack,
dealing 10 damage total after defense (rolled 7 damage-2DR *2) to the enemy's pincers.
Rolled ht+3 for the ant, it succeeded (8)
the pincer is crippled.
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Old 09-03-2021, 11:10 AM   #915
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Default Re: [DFRPG] Crawl! OOC

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Cleave tries to squirm out of the mandibles, but fails...and the ants are not strong to break through his "skin" with their jaws.

TURN 5

The 7 remaining bugs keep up the attack as one bug lies too hurt on the ground.
The three bugs chewing on Cleave are ineffectual.

Three bugs try to attack Telrith, one misses as the other two close in...
(OC: Attack rolls; 11, 12, 13. Telrith, roll Defense.)

the ants below 0 HP need to make a HT roll every turn or go unconscious if they take maneuvers other than do nothing. I rolled for the two that are below on cleave and one of them failed (not that it changes anything until all three ants are off of cleave).


Telrith picked up another ant attacking him... grrr. He retreats and blocks. How much space to backup does he still have? he's quite a ways from cleave now, and moving towards the rest of the group...


He'll take another wack at that ant with 6 HP ... but the ant dodges.


EDIT: stone rain damage. one ant below 0HP takes nothing, the other two below 0 HP take two damage each. The one with 9 HP left takes 5 damage. It makes its knockdown roll... stupid HPT!


Cleave will attempt to break free. He looses the quick contest by 11. But they are loosing HP and cleave is not.
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Last edited by ericthered; 09-03-2021 at 11:18 AM.
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Old 09-03-2021, 04:11 PM   #916
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Default Re: [DFRPG] Crawl! OOC

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Telrith picked up another ant attacking him... grrr. He retreats and blocks. How much space to backup does he still have? he's quite a ways from cleave now, and moving towards the rest of the group...
2 yards of space left.
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Old 09-03-2021, 04:37 PM   #917
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Default Re: [DFRPG] Crawl! OOC

Bain will wait for his friends to stand up and move, then he will attack the ants with the least punishing blast radius.
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Old 09-03-2021, 05:15 PM   #918
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Default Re: [DFRPG] Crawl! OOC

Gathika stands up (step) and moves away from the ants as much as she may.
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Old 09-03-2021, 07:39 PM   #919
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Vic also stands up and walks away as far as he can(5) and faces the rest of the ants.
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Old 09-03-2021, 10:49 PM   #920
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Default Re: [DFRPG] Crawl! OOC

After doing the wait maneuver (so his friends move to a safe distance) Bain makes the following AOA double with DWA:

Attack 1 (ant with CLEAVE):

Fast-draw 14 (12) & Ready 14 (11), successful:
Shooting: 10 (15+3-1-3-4; DWA, acc, quick-shooting, torso, shooting into the grapple), successful.
Hide: 3D6 → 9(4 +3 +2)

Damage: 2d+4 * 3 (IMP).
Hide: 2D6 → 6(3 +3)
Injury: 18 HP after DR.

Attack 2 (ant without pincer that was with Vicious):
Fast-draw 14 (8) & Ready 14 (12), successful:
Shooting: 14 (15+3-1-3; DWA, acc, quick-shooting, vitals), successful.
Hide: 3D6 → 13(5 +5 +3)

Damage: 2d+4 * 3 (IMP).
Hide: 2D6 → 3(1 +2)
Injury: 18 HP after DR.

Attack 3 (furthest ant from Telrith with most HP):
Fast-draw 13 (9) & Ready 14 (12), successful:
Shooting: 10 (15+3-1-7; Bow, acc, quick-shooting, skull), successful.
Hide: 3D6 → 7(1 +4 +2)

Damage: 2d+4 * 3 (IMP).
Hide: 2D6 → 3(2 +1)
Injury: 20 HP after DR.
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