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Old 04-22-2012, 07:08 AM   #381
vicky_molokh
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Default Re: GURPS Spaceships Design Spreadsheet

Is there a way to make specific systems available or unavailable as an exception to overall TL? E.g. Ether Furnace is normally unavailable in TL9^ campaigns, and only available in TL5+2^, AFAIK. Can I somehow re-enable it for a given campaign (in the campaign options, I assume).
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Old 04-22-2012, 07:46 AM   #382
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by vicky_molokh View Post
Is there a way to make specific systems available or unavailable as an exception to overall TL? E.g. Ether Furnace is normally unavailable in TL9^ campaigns, and only available in TL5+2^, AFAIK. Can I somehow re-enable it for a given campaign (in the campaign options, I assume).
No, not for a specific system you cannot. You have to check "Don't filter by TL" to see it on the list. Note that, in most cases, you can add the system then turn the filtering back on and the system will continue to work fine, with the statistics of the appropriate TL (either the lowest TL it can normally be or the TL of the ship).
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Old 04-22-2012, 10:13 AM   #383
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Default Re: GURPS Spaceships Design Spreadsheet

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This. Actually, there's only so far the computer and sensors can scale down and still be useful. A SM+3 ship would be 3 tons; each system is 300lbs, which you can easily fit a basic seat and person into (without the fancy things like G-cushions and life support).

The real problem is that Spaceships was designed to scale from SM+5 to SM+15. It scaled to SM+4 pretty well; it scales above SM+15 alright (although stats for really large ships get funky). I'm just not sure that it can go much smaller.
Yeah, at SM+2 or less, you'd be looking at control spaces that were just 100 pounds or less. But like you did with Habitats, you could put three spaces together to get back to the 300lbs "single seat with a HUD" style of control room you have in the SM+3. And leave SM+1 and SM+0 for full automation - drones, remotes or missiles of some manner, maybe?
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Old 04-22-2012, 10:18 AM   #384
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Default Re: GURPS Spaceships Design Spreadsheet

Don't forget that not all Gurps characters are SM 0.
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Old 04-22-2012, 10:19 AM   #385
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Default Re: GURPS Spaceships Design Spreadsheet

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Don't forget that not all Gurps characters are SM 0.
Currently, there are no rules in Spaceships for scaling anything away from SM 0 occupants.
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Old 04-22-2012, 10:25 AM   #386
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Default Re: GURPS Spaceships Design Spreadsheet

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Currently, there are no rules in Spaceships for scaling anything away from SM 0 occupants.
Habitats are counted as SM larger or smaller based on the SM of the inhabitant.
For SM +3 race SM + 7 habitat counts like a SM + 4 ship.
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Old 04-22-2012, 03:45 PM   #387
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Default Re: GURPS Spaceships Design Spreadsheet

I figured for SM+3 ships, maybe you could require three spaces for a control room or passenger seat & only allow spinal mounted weapons as a way to avoid scaling those things down.
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Old 04-23-2012, 02:26 PM   #388
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Default Re: GURPS Spaceships Design Spreadsheet

Version 2.0 Release Candidate 1

-Again, many minor bug fixes
-Incorporation of most of the Transhuman Space specific rules from Spaceships 8.
-Loaded all ships through Spaceships 1-4 into the Official Ships save sheet.
-Addition of recording area to track Open Spaces in the Design Table


Excel 2000
http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (2.08MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (903KB)

Excel 2007
http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.74MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.64MB)

OpenOffice 3.3.0
http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (2.00MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.75MB)
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Last edited by ericbsmith; 04-23-2012 at 06:37 PM.
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Old 04-24-2012, 04:14 PM   #389
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Default Re: GURPS Spaceships Design Spreadsheet

Hi, sorry if this is explained elsewhere, but does this work well with open office now? I saw some posts early on that it doesnt, then later it does somewhat. Im just very confused when I try to do anything. Some fields have drop down boxes with info, others are blank and wont let me type anything in. Not sure if the intent is to just print it out and write everything by hand.
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Old 04-24-2012, 04:21 PM   #390
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Default Re: GURPS Spaceships Design Spreadsheet

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Hi, sorry if this is explained elsewhere, but does this work well with open office now? I saw some posts early on that it doesnt, then later it does somewhat. Im just very confused when I try to do anything.
The latest version of the sheet is fully compatible with Open Office; earlier versions had issues. You do need to enable Macros in Open Office to get the most out of the sheet though. Macros can be enabled either by accepting my Self Signed Digital Signature or by creating an exception for the folder you save the sheets in:
Tools -> Options -> Security -> Macro Security (button) -> Trusted Sources (tab) -> Trusted file locations (Add button)


Quote:
Originally Posted by ZalzTorus View Post
Some fields have drop down boxes with info, others are blank and wont let me type anything in. Not sure if the intent is to just print it out and write everything by hand.
Any field which has a light-grey background can be modified by the user. Any field which has a white or dark-grey background will automatically be filled by the sheet. Some fields become "active," that is they turn grey, based on information you've already added to the sheet (most don't become active until after you've filled in TL and SM; after that Habitat Modules and Weapon Systems won't become active until after you've added Habitat systems or Weapons Batteries to the Ship Systems).

There should be no need to hand-write anything in -- the whole point of the sheet is that it automatically fills in all the relevant details for you.
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