04-23-2021, 06:23 AM | #91 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management examples
The problem with superscience and magic is they kind of break the TL scale. GURPS Fantasy gave us Equivalent TL which can be expanded to include superscience:
Reality; Actual TL; Equivalent TL; TL Category Azoth-1; TL(4+3)^; ETL9; Manned interplanetary spaceflight Azoth-7; TL(4+2)^; ETL12; Faster "interstellar" space flight Britannica-5; TL(5+1)^; ETL10; Antimatter bombs Etheria; TL(5+1), (etheric spacecraft, TL5^); ETL9; Manned interplanetary spaceflight Futura; TL(5+1)^; ETL7: Manned spaceflight Igor-1; TL(6+1)^; ETL9 with some inventions Roma Universalis; TL3^; ETL9; Manned interplanetary spaceflight I don't think that TL12* (unless it is for wealth purposes) makes sense.
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04-23-2021, 07:30 AM | #92 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management examples
Note I'm not saying this is necessarily or always a good idea. It's possible some players wouldn't like the added complexity. I consider it like a house rule.
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04-23-2021, 12:09 PM | #93 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management examples
I think it might be something worth getting into a follow-up. A small section on the status and wealth of inhabitants other than a 150 word paragraph that's in the main book. :-)
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04-27-2021, 03:55 AM | #94 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management examples
NAME: The Subjugated Realm
Total Area: 4,000 sqm Realm Size Value: +11 Resource Points: 5 (0 Agriculture Points, 0 Luxury/Precious Goods Points, 3 Natural Resources Points, 2 Workforce Points) TL: 2 Cultural Traits: Struggling; Subjugated (-30%) Realm Inhabitant Racial Traits: None Population: 40,000 Citizen Loyalty: Very Bad (2; -3) * Infrastructure Rating: 2 † Control Rating: 5 ‡ Conformity Rating: 0 Openness Rating: 2 Education Rating: 2 Government Type: Military Economy Type: Mercantilism Defense Bonus and Terrain: 2; hilly Management Skill: 12 Habitability: Neutral (12) Reaction Time Modifier: +5 Realm Enhancements (+20%): Defensible Terrain 1 (+10%); Ideal Climate 1 (+10%); Quick Deployment 1 (+20%) Realm Limitations (-85%): Corrupt 1 (-10%); Disloyal Citizenry 3 (-45%); Hard-Power Oriented (-5%); Obsolete Infrastructure 1 (-25%). Social Resonance: 0 Patron Value: 10 Enemy Value: -10 Realm Value: $2,100,000 Starting RP Cost: $210,000 Military Resources: $1,400,000 Revenue: $2,520,000 Starting Revenue: $21,000 Inhabitants’ Status: -4 to 4 Inhabitant’s Wealth: Dead Broke to Very Wealthy Notes: The average income of the citizens of this realm is lower than that of the Average for this world, thus Struggling has been counted as a “Cultural Trait”, and Struggling monthly income is the basis for revenue calculations. This is a realm bordering with the Empire, and recently subjugated by it. It has not been annexed to the Empire, yet; it’s run as a military colony, with the Imperial Army ruling it. This state of things may go on for a while, because the army is a condominium between the imperial bureaucracy and the landed nobility, and the bureaucracy doesn’t want to loosen its grip on it. Eventually, when this region gets annexed, the bureaucracy will be sidelined by a nobility composed of cadet sons of the imperial families, and maybe a few local collaborator noblemen. As of now, the Subjugated Realm is ruthlessly exploited by the army; that’s why it is poor in starting resources. A Military government is good at sucking away further revenue for the armed forces. The infrastructure is dilapidated because of the war, but it’s unlikely that any investments will be made in it any time soon. Unsurprisingly, the citizenry is strongly disloyal to the foreign military government. On the plus side, the area is reasonably good for agriculture, defensible, and, thanks to the war and the enslavement drive that followed, underpopulated. Yet, it won’t be the locals who will benefit from this; once things get settled and quieter, and the place is annexed as a new province, lots of the best lands will be given to both the imperial noble families and to army veterans. At that point, the original inhabitants won’t be Subjugated any more, but they will be Second-Class Citizens. The first-class ones will be the new settlers. Needless to say that a high CR and reactive garrisons are needed to make this all work. * Includes +2 from CR5; includes Disloyal Citizenry 3. † Includes -1 from Obsolete Infrastructure 1. ‡ Includes -1 from ConR0. |
05-11-2021, 02:51 PM | #95 |
Join Date: May 2021
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Re: Realm Management examples
Hi all by a fan of GURPS since 90s, from Italy. i bought Mr. Rice's work and i think is very good
a little question about the examples of realms i've seen previous page: how you calculate starting resource points? by population?by revenue?by enviroment? have a nice day |
05-11-2021, 04:23 PM | #96 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management examples
Quote:
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05-12-2021, 02:51 AM | #97 | |
Join Date: May 2021
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Re: Realm Management examples
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For example: -slipping RP, p.7, in more narrow branches of "production" - calculating RP with a base of pro capita income explained in Space - calculating RP with Start Revenue or Realm Value - calculating base RP as above then modify them with TL, Administration Rolls,IR (manufacturing), OR (trading) I repeat, your work is a masterpiece, like i didnt see since D&D Rules Cyclopedia and Castles&Ruins, so i hope i dont look like a bothering one |
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05-12-2021, 07:40 AM | #98 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management examples
One thing to understand about resource points is that they are ephemeral rather than fixed. Once a realm generates or purchases a resource point, it has it until it is spent, at which point its gone. It has no future effect on the game.
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05-12-2021, 02:00 PM | #99 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management examples
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Eric has it right - they are something that only matters when you begin, not so much when you play because they go away or can be regained fairly easily by taking actions.
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05-13-2021, 02:15 PM | #100 | ||
Join Date: May 2021
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Re: Realm Management examples
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a bit like my money in the pocket. or like money of a group of DFRP adventurers |
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