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Old 01-23-2016, 09:52 AM   #11
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: GURPS Social Engineering and "super negotiator" character

Quote:
Originally Posted by NineDaysDead View Post
Yes there is. You could apply penalties. Something like:

-0: normal 'negotiable'
-1
-2
-3
...
-18
-19
Not possible: 'non-negotiable'
Well, that's not all of it. Penalties should be non-applied to the lower end of outcomes (otherwise NPCs go into combat mode at the slightest provocation . . . which is not a problem in actual combat, but is overkill in many other situations), while there needs to be a way to scale down the higher-end reactions, all of this while never setting a Hard Cap on the maximum achievable reaction. This is quite deep into houserule territory, and not at all like what Basic Set offers for this.
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