03-13-2011, 04:54 PM | #41 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Help a n00b - Wielding dual weapons
Acrobatic is also used for the instant stand move.
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03-14-2011, 06:03 PM | #42 |
Join Date: Aug 2005
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Re: Help a n00b - Wielding dual weapons
I run a regular arena, and after crunching a few numbers it really doesn't look like dual weapon wielding is the way to go.
Caveat: These are 50 point characters with largely realistic rules, including Harsh Realism for Unarmed Fighters. Dual weapons may become more viable at higher point totals. Code:
Loser Winner W&S 2H DW U T W&S 3 8 4 0 15 2H 6 8 10 3 27 DW 3 4 3 0 10 U 1 4 0 5 10 T 13 24 17 8 - Key: W&S = Weapon and Shield 2H = Two Handed Weapon DW = Dual Weapons U = Unarmed T = Totals Weapon and Shield won 15 fights and lost 13 Two Handed Weapon won 27 fights and lost 24 Dual Weapon won 10 fights and lost 17 Unarmed won 10 fights and lost 8 Total of 62 fights Summary if you don't count duels of a type against itself: W&S wins 12 fights and loses 10 2H wins 19 fights and loses 16 Dual Weapon wins 7 fights and loses 14 Unarmed wins 5 fights and loses 3 Total of 43 fights Dual Weapon fighting is the clear loser, inferior in wins even to unarmed fighting. That is probably a fluke due to the fantastic luck of our main resident unarmed fighter, but still. |
03-14-2011, 08:00 PM | #43 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
I'm surprised at the results for unarmed even without Harsh Realism for Unarmed Fighters. . .but with it I'm shocked. Can you give some examples of what tactics were used? Dual weapons should still be more favorable than unarmed using the Harsh Realism rules.
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03-14-2011, 09:00 PM | #44 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Help a n00b - Wielding dual weapons
No penalty for dodge?
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03-14-2011, 09:38 PM | #45 |
Join Date: Aug 2005
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Re: Help a n00b - Wielding dual weapons
Let's see.
First Fight. The unarmed fighter faces a foe with a maul and mail armor. Mauler opens with a telegraphic attack that unarmed fighter easily parries. Mauler rarely uses Deceptive Attack and never tries to parry. Ends up getting his leg crippled by kicks, then unarmed fighter grabs and kicks mauler into unconsciousness. Second Fight Staff wielding giant beats the tar out of unarmed guy in a couple of rounds. Third Fight A cage match against a one legged guy with a polearm. Unarmed guy wins swiftly and decisively. Fourth Match Unarmed guy fights sword and shield guy. Sword and shield guy cripples his own arm with a critical miss right off the bat. Unarmed guy proceeds to demolish him. Fifth Match End of a tournament which was previously announced to be unarmed. Unarmed guy is here with another sword and shield guy who gets pounded without his armaments. Sixth Match Unarmed guy (kicking karate specialist) faces judo specialist. Kicks judo specialist into unconsciousness. Seventh Match Unarmed guy vs. heavily armored two handed sword wielder. Two handed sword guy Waits until unarmed guy enters CC, gets walloped in his unarmored face for his trouble. Final Match Unarmed guy vs. a different heavily armored two handed sword wielder. Long fight but eventually the swordsman stabs unarmed guy in the vitals and then hits his neck arteries twice. Unarmed guy expires with 6-2 record. |
03-14-2011, 10:19 PM | #46 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
Quote:
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03-14-2011, 11:12 PM | #47 |
Join Date: Aug 2005
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Re: Help a n00b - Wielding dual weapons
Yes. Parrying weapons is only a -3, even if they're great huge mauls.
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03-14-2011, 11:30 PM | #48 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
There's a weight issue too. One simply can't parry certain weapons, though the weight limit is fairly high.
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03-14-2011, 11:51 PM | #49 |
Join Date: Aug 2005
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Re: Help a n00b - Wielding dual weapons
True, but mauls are only 12 lbs. You only need a ST of 8 to block that without going over your Basic Lift.
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03-14-2011, 11:59 PM | #50 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
Quote:
But rules are rules, and this obeys them.
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