03-13-2011, 01:47 PM | #31 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Help a n00b - Wielding dual weapons
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But if I am running Fantasy (my preference) lots and lots of DF would be no, some of it might be accessable via Unusual Backround. The professions of course are architypes so for ideas they make a good mine. <My non-DF mage had fit...eventually>
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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03-13-2011, 02:11 PM | #32 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Help a n00b - Wielding dual weapons
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Kromm has mentioned that stacking in general is not broken, especially if you use the limitations on getting perks as listed in the MA book. It is a huge point investment to get to that point, and generally, it only works in very specific situations. However, in our game, it was the Low-Fighting/Crouch combo that was so problematic. I'm sure if rather than crouch, he had to kneel or sit in order to pull off all of that madness, it would have been a very, very different story. Take, for example, my fighter (who didn't really get to capitalize on this). I ended up getting Technique Mastery: DWA and TM: Counterattack. So in those situations where I had successfully parried, I could then DWA+Counterattack for +8 to skill. That +8, I'd usually translate to a -8/-4 Deceptive attack...which usually still wasn't enough to consistently get through people's defenses. However, people saw I was doing this and they had ways to counter...mostly by attacking my weapons with big heavy shields, or going for a disarm. The minute I was reduced to one weapon (which happened with disturbing frequency) I lost that ability to stack...and the points I put there. And, if the Ogre got to attack first, even without the counterattack he could regularly bring to bear 7 Strike Rapid Strikes...and there almost never was an opportunity for me counterattack...because I was unconscious. Honestly, I think the problem was the Crouch. There is no downside to crouching, no one can stop you from crouching, and if you don't move, you are only crouched during the attack itself--so no one can take advantage of it...though, with no defense penalty, there is also nothing to take advantage of. My DWA fighter only got 2 attacks (good ones), but by using DWA, I forwent using Rapid Strikes...so there were tradeoffs. Or with counterattack, there was a set up that wasn't always certain. Low Fighting with kneeling or sitting has tradeoffs...but crouching? No tradeoff, no negation. |
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03-13-2011, 02:29 PM | #33 | |
Join Date: Aug 2007
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Re: Help a n00b - Wielding dual weapons
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Personally, I do think of TM as a potential nuisance. Which is why I only allow it to be taken as style perk, not a general perk, and only for techniques specifically listed for your style. |
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03-13-2011, 02:34 PM | #34 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Help a n00b - Wielding dual weapons
Dungeon fantasy is not raw. It is written in the introduction of dungeon fantasy.
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03-13-2011, 02:51 PM | #35 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Help a n00b - Wielding dual weapons
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03-13-2011, 03:36 PM | #36 |
Join Date: Aug 2007
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Re: Help a n00b - Wielding dual weapons
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03-13-2011, 03:56 PM | #37 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Help a n00b - Wielding dual weapons
Agreed -- I've always read B368 as only permitting going either into or out of a crouch during any given turn, not both during the turn, but the wording could be made clearer.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
03-13-2011, 04:09 PM | #38 |
Join Date: Nov 2009
Location: Oregon
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Re: Help a n00b - Wielding dual weapons
If it's not automatically allowed, it could probably be done with an Acrobatics roll. That would at least increase the points needed for the build, and make it slightly harder to pull off.
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03-13-2011, 04:44 PM | #39 |
Join Date: Sep 2007
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Re: Help a n00b - Wielding dual weapons
I'm not sure how that relates to Acrobatics. I would be more inclined to build a new technique.
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03-13-2011, 04:51 PM | #40 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Help a n00b - Wielding dual weapons
But even if you have to stay crouched at the end of the turn, there is no down side, because Crouching has no defense penalty associated with it...so there is no downside...
B368, last sentence of the Crouching sections says: "But if you are already crouching, you may leave your crouch at any time as a free action." So even if the GM ruled that you couldn't stand up if you crouched at the beginning of the turn, then you could simply stand up as a free action at the beginning of your turn if you needed to move. |
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