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Old 04-25-2019, 03:16 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: How often does Aura hit an attacker?

Once per subjective second for the person being attacked.
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Old 04-25-2019, 03:22 PM   #12
Anthony
 
Join Date: Feb 2005
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Default Re: How often does Aura hit an attacker?

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Originally Posted by David Johnston2 View Post
Once per subjective second for the person being attacked.
I'd say once per subjective second for the aura owner.
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Old 04-25-2019, 03:44 PM   #13
David Johnston2
 
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Default Re: How often does Aura hit an attacker?

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I'd say once per subjective second for the aura owner.
A distinction that only matters if it's an afflicted aura.
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Old 04-25-2019, 05:42 PM   #14
Anthony
 
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Default Re: How often does Aura hit an attacker?

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A distinction that only matters if it's an afflicted aura.
Incorrect. Aura applies when you strike, as well as when you are struck.
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Old 04-26-2019, 05:11 PM   #15
Yako
 
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Default Re: How often does Aura hit an attacker?

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Originally Posted by Kromm View Post
Fort the sake of game balance, Aura shouldn't damage anyone more than once per turn. Otherwise, you'll get silly results in close combat. Measure "turn" from start to start: From when I start this turn until I start my next turn, a given Aura can hurt me only once, no matter what me and the person with the Aura do, either during the active part of my turn or during everything that happens afterward.

Aura (+80%) + Melee Attack (-30%) is worth +50% because it could affect all the attackers around you if they foolishly decided to swarm you in close combat. We eyeballed that as being approximately equal to Area Effect, 2 yards, +50%, which always affects an area of similar size to "my hex and all the hexes around me." The upsides "discourages attackers" and "requires no action" and the downsides "specific trigger condition" and "has no range" looked like a wash. If you start adding what amounts to Rapid Fire to it, it soon gets out of whack . . . if you really want that, buy Rapid Fire and say the Aura can affect each person up to RoF times. For instance, Aura (+80%) + Melee Attack (-30%) + Rapid Fire, RoF 3 (+50%) would cost +100% and be able to affect a given enemy up to three times (say, once for you punching him and twice when he punches you twice).
Thanks for the answer, that definitely helped a lot for clarification.



Regarding the issue of follow up, I would likely see it as fair to give a player character - a monster does not really need it after all - an 1/5 discount for buying the follow up on top of the aura if both of them have the same damage etc.
That should be fair if one wants "every time I strike you and once per second if you touch me".

The rapid fire thing I feel a bit iffy about, but mostly because I think rapid fire as an enhancement is just way too cheap, but then again, it is much less of an issue here than in its usual application.
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Old 04-27-2019, 11:16 AM   #16
Plane
 
Join Date: Aug 2018
Default Re: How often does Aura hit an attacker?

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Originally Posted by Kromm View Post
Aura (+80%) + Melee Attack (-30%) is worth +50% because it could affect all the attackers around you if they foolishly decided to swarm you in close combat. We eyeballed that as being approximately equal to Area Effect, 2 yards, +50%, which always affects an area of similar size to "my hex and all the hexes around me."
Now I'm suddenly wondering how Emanation works with multi-hex creatures, if that increases the total area if it's counted out from the outer hex or the center hex, in which case some massive creature might have an emanation that doesn't even affect things attacking its outermost reaches.

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Originally Posted by Kromm View Post
The upsides "discourages attackers" and "requires no action" and the downsides "specific trigger condition" and "has no range" looked like a wash.
"Has no range" is I think Emanation -20% and Reflexive is +40% but guessing that would cost more since it's normally not allowed on attacks (cosmic?)

Given this comparison to AE, if someone wanted a more randomized Aura (sometimes it hits things you contact, other times it doesn't) would it be okay to take the Bombardment limitation on it to incorporate a roll to hit?

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Originally Posted by Kromm View Post
If you start adding what amounts to Rapid Fire to it, it soon gets out of whack . . . if you really want that, buy Rapid Fire and say the Aura can affect each person up to RoF times. For instance, Aura (+80%) + Melee Attack (-30%) + Rapid Fire, RoF 3 (+50%) would cost +100% and be able to affect a given enemy up to three times (say, once for you punching him and twice when he punches you twice).
If the above is allowed, would it be okay to allow multiple hits based on the margin of success in a Bombardment roll?

Last edited by Plane; 04-27-2019 at 11:21 AM.
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