12-26-2020, 12:34 PM | #11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dark Vision (60 ft.)
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12-26-2020, 03:49 PM | #12 | |
Join Date: Sep 2007
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Re: Dark Vision (60 ft.)
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Taneli asked for something "typical", which I assumed to be a practical limit. So I gave him an example of one practical limit that's used in the real world. We can see all the way the cosmic microwave background (if in the wrong wavelength for Mk I eyeballs), so the actual limit is nothing short of the size of the causally connected universe. But using that as a starting point for calculating typical ranges used for a human-centric viewer in an adventure game doesn't seem to me to be particularly useful, however appealing it may be from an abstract theoretical viewpoint. As other threads have pointed out, resolving detail is another useful limit to consider. You can see Andromeda -- but a human can't resolve different star systems, or planets, much less two people standing three feet apart in order to target one and not the other, or identifying a lone person as someone specific rather than another. "Seeing" isn't really a simple monolithic act. The question inevitably entails some assumptions about "for what purpose" as well as "with what artifacts", whether night vision goggles, a spyglass, or a radio telescope. |
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dark vision, limitation |
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