01-05-2017, 09:50 AM | #1 |
Join Date: Sep 2013
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IW - Powers / Advantages that work only on one timeline?
Hallo,
what kind of limitation would that be? |
01-05-2017, 09:55 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: IW - Powers / Advantages that work only on one timeline?
Accessibility, with a value dependent on what ratio of the campaign is spent on this timeline.
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01-05-2017, 10:00 AM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: IW - Powers / Advantages that work only on one timeline?
I'd call this a -50% Accessibility for the "typical" IW game, one where you're expected to go where Infinity sends you, and aren't more or less permanently assigned to a single world - the "roving troubleshooters" model, basically. If you can choose your destination more freely (playing swagmen or other independent operators, for example), or if you're assigned to the relevant timeline more frequently or all the time (you're a team assigned to that timeline specifically, with a long-term mission), I'd call it -20%. If, on the other hand, it was a timeline you had no plausible prospect of returning to more than once in the campaign (for example, it works on your homeworld, but you don't know the parachronic coordinates for that timeline), I'd allow the Accessibility limitation to go as high as -70%.
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01-05-2017, 12:48 PM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: IW - Powers / Advantages that work only on one timeline?
Yes, its accessibility, and its campaign dependent.
worlds are harder to work to your advantage than most other accessibility limitations, I'd probably give them a little more slack than the official values. If it won't come up again and again, you should probably give -80%. Just make sure that the frequency is actually correct.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-05-2017, 01:18 PM | #5 |
Join Date: Dec 2007
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Re: IW - Powers / Advantages that work only on one timeline?
If you've got superpowers that only work on a single world I'm pretty sure I'd know how I'd use you if I were your Infinity supervisor. The exception of course being Regeneration that only works on this otherwise peaceful and uninteresting world.
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01-05-2017, 01:31 PM | #6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: IW - Powers / Advantages that work only on one timeline?
And stuff like that should get a -20% (equivalent to spending half of all campaign time there), unless the world where it works in unusually hostile.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-05-2017, 02:26 PM | #7 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: IW - Powers / Advantages that work only on one timeline?
Quote:
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01-05-2017, 07:38 PM | #8 |
Join Date: Jun 2006
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Re: IW - Powers / Advantages that work only on one timeline?
Let's see agent Cheng, you're a 32 year old, 4' 8" woman with a 160 IQ, native fluency in 6 East Asian languages, PhDs in chemistry and economics, and a serious problem with motion sickness. Hm, this week we need somebody to infiltrate the Swedish Navy...
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-- MA Lloyd |
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limitation, limitations |
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