Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-01-2014, 03:05 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Revising Unarmed Combat Skills

Were I inclined to simply rename the skills, here's probably what I'd go with.

Brawling -> Brawling
Boxing -> Pugilism
Karate -> (Advanced) Striking
Wrestling -> Grappling
Sumo -> (Advanced Grappling:) Shoving
Judo -> (Advanced Grappling:) Throwing

In the list above, bits in parenthesis indicate the full name of the skill, what is outside of parenthesis is what the skill it typically referred to at the table. That is, a character with Karate-18 and Judo-16 would write on his character sheet "Advanced Striking-18" and "Advanced Grappling: Throwing-16," but in-game the GM would call for rolls against Striking and Throwing, respectively.
Varyon is online now   Reply With Quote
Old 12-01-2014, 03:27 PM   #12
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Revising Unarmed Combat Skills

Quote:
Originally Posted by Varyon View Post
Were I inclined to simply rename the skills, here's probably what I'd go with.

Brawling -> Brawling
Boxing -> Pugilism
Karate -> (Advanced) Striking
Wrestling -> Grappling
Sumo -> (Advanced Grappling:) Shoving
Judo -> (Advanced Grappling:) Throwing

In the list above, bits in parenthesis indicate the full name of the skill, what is outside of parenthesis is what the skill it typically referred to at the table. That is, a character with Karate-18 and Judo-16 would write on his character sheet "Advanced Striking-18" and "Advanced Grappling: Throwing-16," but in-game the GM would call for rolls against Striking and Throwing, respectively.
That is an excellent suggestion. Since this morning I have decided that trying to change it is too much and so I'm going to stick with the names in the RAW.
nerdvana is offline   Reply With Quote
Old 12-01-2014, 03:36 PM   #13
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Revising Unarmed Combat Skills

Quote:
Originally Posted by nerdvana View Post
That is an excellent suggestion. Since this morning I have decided that trying to change it is too much and so I'm going to stick with the names in the RAW.
Oh, you can also probably give a last chance to Soft Martial Arts and Hard Martial Arts. It's cliché and not quite right, but it's pretty evocative.
Still not sure what to do with Sumo - it's way too peculiar.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 12-01-2014, 04:18 PM   #14
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Re: Revising Unarmed Combat Skills

Quote:
Originally Posted by vicky_molokh View Post
Oh, you can also probably give a last chance to Soft Martial Arts and Hard Martial Arts. It's cliché and not quite right, but it's pretty evocative.
Still not sure what to do with Sumo - it's way too peculiar.
"Walrus-style kung-fu."
__________________
Leave this space blank.
Not is offline   Reply With Quote
Reply

Tags
skills, unarmed combat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.