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Old 03-10-2011, 05:09 PM   #1
NMatuzic
 
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Default Help a n00b - Wielding dual weapons

Hi all,

Recently I began running a GURPS campaign in a fantasy setting. It's been going pretty well, but combat is slow due to us all still learning the rules. That being said, things are beginning to speed up... slowly... =P

One thing I am wondering about is how wielding dual weapons work? I'm not sure what the benefits are, and whether I'm understanding the rules correctly or not, so can someone please clarify things for me?

Do you only get to attack with two weapons using the All-Out Attack? Because if that's the case I don't see any benefit over wielding a single weapon.

If someone can set things straight, it'd be most apreciated. Thanks!
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Old 03-10-2011, 05:22 PM   #2
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Default Re: Help a n00b - Wielding dual weapons

See the Dual Weapon Attack rules on B417, and the Dual Weapon Attack technique on B230. If you have Martial Arts, there is also a little more about the technique on p. 83.

The other reason to wield two weapons is that you can parry with either. The Main-Gauche skill (B208) is very valuable here.
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Old 03-10-2011, 05:23 PM   #3
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Default Re: Help a n00b - Wielding dual weapons

An untrained fighter can perform two attacks instead of one, but suffers -4 to both attacks and another -4 to the off-hand.

The Dual-Weapon Attack (skill) technique can be learned to remove the first -4 (it must be specialized by weapon skill or unarmed skill). Ambidexterity (universal) or Off-Hand Weapon Training (either the thechnique or the perk) can be used to negate the -4 to the off-hand.

Finally, you get to parry with your other weapon too.
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Old 03-10-2011, 05:29 PM   #4
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Default Re: Help a n00b - Wielding dual weapons

You want to see p.B417 for the full lowdown that Basic gives, though if you had been observant you might have noticed the technique on p.B230, or the entry in the melee attack modifiers section.

To summarize, you may exchange one attack for a dual-weapon attack. (Yes, you could even do this in an AoA(Double), just remember you can only trade one attack.) This let's you use two ready weapons to make two attack rolls, each at -4 plus the off-hand penalty if applicable. If you target one foe they will find it harder to defend against your attacks.

Of course even without using both weapons offensively, you always the defensive benefits for dual wielding. You can make multiple parries with either weapon, meaning more parries total, and can use both weapons against one attack if you are taking an AoD(Double). Importantly, Main-Gauche skill is exempt from off-hand penalties for parrying.
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Old 03-10-2011, 05:32 PM   #5
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Default Re: Help a n00b - Wielding dual weapons

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Originally Posted by Dinadon View Post
Importantly, Main-Gauche skill is exempt from off-hand penalties for parrying.
And from the -1 when Parrying using a knife. Note that Attacking with an MG still suffers a -4 unless you have OHWT.
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Old 03-10-2011, 08:25 PM   #6
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Default Re: Help a n00b - Wielding dual weapons

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Originally Posted by vicky_molokh View Post
And from the -1 when Parrying using a knife. Note that Attacking with an MG still suffers a -4 unless you have OHWT.
If you use a Main-Gauche instead of a Knife (aka one with the right type of hilt) there is no -1 for parring with a knife.

Dual Weapon Technique (Rapier) would let you fight with fight twin raipers with reduce penalty (equal to how many level you bought it)

Like wise Dual Weapon Technique (Main-Gauche) would let you fight with fight twin Main-Gauche with reduce penalty

But to attack at the same time with a mixed Rapier/Main-Gauche you need to by both.

But a common house rule is to allow Dual Weapon Technique (Rapier/Main-Gauche) which would let you fight with the combo... how ever will not help you fight with twin forms.
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Old 03-10-2011, 10:06 PM   #7
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Default Re: Help a n00b - Wielding dual weapons

My longest lasting PC in a now defunct arena game was a dual wielding Rapier fighter.

This was very exciting for me.

Here're some things other people have said that were useful:

1. Dual Weapon Attack, which I maxed out as a technique. This gives me two attacks, and the opponent has a -1, *without* having to AoA.
2. I could parry with either hand. Let's say I had to parry twice and I had one weapon, I'd have to parry once, then parry again with a penalty to that parry. But with two weapons, I could parry with my right hand, then parry with my left hand. No penalty.

Now, here are some other things that were really useful:
1. I can cross parry. Sure that gives you a +1 to parry, but more importantly, it adds the weapons's weights together for the purpose of parrying heavy weapons. Which means I could parry a heavier weapon than I otherwise could without risking weapon breakage.

2. You can not parry an attack from the opposite side of your weapon. With dual weapons, you have a weapon on both sides...so you can always parry (unless of course the enemy starts their attack from the rear...but that's a different situation).

3. Let's say you have 24pts to spend on skills. And let's say you also have a DX 12.

Broadsword and Shield spends 12pts on Broadsword (DX/A for DX+3 or Skill-15) and 12pts on Shield (DX/E for DX+4 or Skill-16)
Broadsword-15
Shield (Medium DB2)-16
So...Parry 10 +2DB, Block 11 +2DB
Feint-15.

Double Rapier guy? spends 24pts on Rapier (DX/A for DX+6 or Skill-18)
Rapier-18
Parry-12
Feint-18

The Double Rapier guy is going to be able to target hit locations more easily, will be able to deceptive attack more easily...basically will be able to absorb more penalties than Broadsword/Shield guy will be able to do.

Also while it looks like Broadsword and Rapier both have Parries of 12, that isn't always true. If you attack the Broadsword guy from his weapon side, he loses his Defense Bonus and that parry goes down to 10. The Rapier guy keeps the 12 no matter the side.
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Old 03-11-2011, 01:41 AM   #8
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Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by trooper6 View Post
Broadsword and Shield spends 12pts on Broadsword (DX/A for DX+3 or Skill-15) and 12pts on Shield (DX/E for DX+4 or Skill-16)
Broadsword-15
Shield (Medium DB2)-16
So...Parry 10 +2DB, Block 11 +2DB
Feint-15.
I suspect it might look more like EITHER 24pt for Broadsword-18, carrying a shield for the defense bonus without a skillful block, or ELSE 20pt for Shield-18 and 2pt for Spear-12 and 2pt for Axe/Mace-12. Either yields a higher Feint and better defense against one attack per turn, and the latter gives some versatility.

GEF

Last edited by Gef; 03-11-2011 at 10:05 AM.
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Old 03-11-2011, 03:05 AM   #9
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Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by trooper6 View Post
My longest lasting PC in a now defunct arena game was a dual wielding Rapier fighter.

Now, here are some other things that were really useful:
1. I can cross parry. Sure that gives you a +1 to parry, but more importantly, it adds the weapons's weights together for the purpose of parrying heavy weapons. Which means I could parry a heavier weapon than I otherwise could without risking weapon breakage.
Another note for Cross Parry...in addition to adding the weights to determine chance for breakage...if a breakage result occurs...it is the lowest quality/smallest of the two weapons that breaks.

So for example my current PC is using/learning Rapier, Main Gauche, DWA....

He has a Fine Rapier and will soon have Weapon Bond for it...

He has a Ave quality Main Gauche to which he has no real attachment and will probably buy a spare or two to have in the luggage....

So If I have to Parry a Hand and a Half Bastard Sword or full on Two Handed Sword and the dice come up unlucky...oh well I lost THE KNIFE.

A Small but Important Point.
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Old 03-13-2011, 12:09 PM   #10
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Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by roguebfl View Post
But a common house rule is to allow Dual Weapon Technique (Rapier/Main-Gauche) which would let you fight with the combo... how ever will not help you fight with twin forms.
It's RAW as DF 11.
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