05-31-2022, 11:04 AM | #701 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Nice plan. Noted. What other gear will Halcyone be bringing? You mentioned possibly stashing an assault riffle somewhere...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-31-2022, 05:08 PM | #702 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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-> 7/2 Bioplas as usual -> Gauss Minineedler -> 10 clips for minineedler, loaded with sleep poison -> Gauss Rifle -> 5 rifle clips, regular -> Explosives -> Superfine Cutlass -> Surveillance Microbots -> Smart device, preferably disguised -> Cash |
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06-01-2022, 07:35 AM | #703 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The society uses weights of metal (copper, silver, gold) as its main currency. ***************************************** The two agents of the Villa are ready to go: there are 68 hours left until the impending disaster. Corco's nephew Larentio sends them off. Larentio takes one of the metal books, and opens up a diagram of deep mines by folding out nine pages to make a large map of the tunnels. He has each of the travelers hit a tuning fork in harmonious tones, then hits a third against the book, and touches it to the map. The tones crescendo, and with a flash of light, the pair are somewhere else. Somewhere dark. somewhere underground. Surprisingly, there is just a little bit of light. small stones in the wall provide just a tiny bit of light. They are in the midst of a long hall. Or perhaps a short stretch of road: the two can be hard to distinguish underground. there are cave-ins at both ends, but they know of a way to exit through one of the many doors lining the passage. This area was under active construction back when the stone melders were directing excavation, but it has little to no metal, and so excavation here has stopped.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-01-2022, 09:41 AM | #704 | |||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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06-02-2022, 06:21 AM | #705 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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I'm a bit confused as to what we're meant to do... We're just picking a spot and investigating randomly because something, somewhere in this world is a few days from catastrophe, but we have no idea what, where, or how? How large is Tuguk? the prophecy indicates when the sun sets... are there particular magics that are best performed at that time that might narrow our possibilities? Quote:
Let's do a modern Advanced Vest with trauma plates tailored for concealment and chain limb armor with the best available materials for strength without getting too heavy. ------------------------------------------ I'm going to let Halcyone take point on this one... I'm still at a bit of a loss as to how to proceed. Last edited by the_matrix_walker; 06-02-2022 at 06:40 AM. |
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06-02-2022, 11:24 AM | #706 | ||||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The prophesy gives +4 to when (late afternoon of the 17th day), and a +1 to where ("Tuguk"). The intelligence analysis roll gives +1 to who, what, and why. Quote:
There are no such magics... Vassarious further figures that the timing must be due to something unlocked in the course of a day: they either have privacy or are doing something that looks innocuous. They also aren't going to be busy working. +1 to who and when. You can roll against IQ for a deduction on those if you wish. Your current bonus's stand as follows: Who:2 What:1 Where:1 When:4 Why:1 Quote:
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You can also try trawling for rumors of "new and exciting discoveries" Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-02-2022, 01:41 PM | #707 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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That seems promising. Where's the local rumor mill? Bars? Coffeehouses? |
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06-03-2022, 09:09 AM | #708 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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I realize I didn't answer a question about animals: yes, lots of earth-native animals are around, along with fantasy staples (none intelligent though). They tend to be those that do well in deserts and in snow.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-03-2022, 11:39 AM | #709 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
"Well I say you take the lodge houses while I take the alehouses, given that you'll have an easier time impersonating particular people than I will."
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06-07-2022, 05:51 PM | #710 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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If I understand Deduction in MH2, the GM makes the deduction roll in secret to conceal the skill they're using, but the player/party call for the roll or keeps looking for clues to add to the cumulative bonus, is that right? Or does the bonus Persist and it takes a new clue to trigger a new roll? And I have enough for an IQ+2 roll for a deduction on the Who? I'd be delighted! IQ+2 3d6 1 + 6 + 2 = 9 = Successs by a margin of 8 Can you elaborate on the physical area? Quote:
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SO... you just tell me. Vassarious will simply take what is given when they ask as sweetly as can be for good protection that won't upset the locals on a casual inspection. Can we use a crystal on a necklace/tether as a communicator (or have we picked something else already)? Faceman - 3d6 <= 14 6 + 3 + 1 = 10 ... success Tradecraft as a Supporting Skill 3d6 <= 14 6 + 6 + 5 = 17 ... fails to improve the situation "I'm sure there are enough establishments to go around, you can only go to so many lodge houses in a night, and taverns are generally more fun! Why don't we stay close and investigate neighboring establishments so we can compare notes and provide backup." |
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