02-11-2021, 08:11 PM | #441 | ||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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02-12-2021, 09:48 AM | #442 | |||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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any activities between day 17 and day 21 (the next meeting?) Quote:
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-------------------------------------------------- On day 20, Pacifica hears a rumor that they think they know what mess the dreadstormer is in... though the rumor doesn't specify which one: "I can't tell you that!"
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02-12-2021, 11:10 AM | #443 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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02-12-2021, 11:50 AM | #444 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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riding the elevator invisible is fine. It arrives and opens. It just looks like the last occupant pushed a wrong button. The armory is on floor 13, (section 13C on the map), 11 floors under where you sleep and 10 floors under where you get on the elevator. Its split between two locations with the security quarters between it. Each compartment with weapons lockers also has a restroom that the security section uses. Getting off the obvious elevator in that location requires a pin code* or other security, as does getting into the security quarters from a hatch (vertical or horizontal). *pacifica, did you ever get an officer's pin code?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-12-2021, 04:10 PM | #445 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Indeed, Pacifica has. And she also told her friends she's been gathering passwords; so Hua could try reaching Pacifica. And I guess she might be happy to raid the store when she should be sleeping.
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02-13-2021, 07:16 AM | #446 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[301] 21-02-13 15:15:30 CET Observation 3d6 <= 13 6 + 3 + 4 = 13 ... success
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02-13-2021, 04:59 PM | #447 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Well, that would be a non-insignificant delay; what could I roll to spy on someone while they're punching in their pin code (I imagine I can get rather close while invisible). Observation? DX to not bump into them while getting close enough to see them when they punch in the code? Maybe fry the code pad so I can see multiple entries? |
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02-15-2021, 08:17 AM | #448 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Frying the code pad... I'm thinking about how I would design it, and ... <secret roll>... Its been designed so that if disabled in can be opened manually but it will require a good deal of strength and sets off some very loud and pressing alarms.
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02-15-2021, 08:37 AM | #449 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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02-16-2021, 08:01 AM | #450 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The compartment you are in holds an elevator shaft, a restroom, and three armory closets. You are on the side holding the women's restroom, and someone goes in or out every minute or so on average. Additionally, groups of people occasionally come and go, maybe every five minutes on average, but during the hours around shift changes the area is almost constantly occupied. About thirty minutes after each shift change, the weapons are inventoried by a pair of security personnel. The weapons lockers are actually made so they can be pried open in an emergency, setting off an alarm. Otherwise, they are guarded by key rather than pin-pad. They are 10 by 10 compartements. Any other questions?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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