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Old 05-04-2016, 07:08 AM   #27
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Near-final draft. GM query: should Driving (Automobile) shift to Bicycling or Riding? Which is most usual?

Dr James Cole
250 points
Cole is from a medical family - they say the original Richard Cole was a doctor before the End, and laid up a store of teaching materials as things were falling apart. James is no blood relation, but he passed the tests and ordeals of the Medical School and gained the Name of Cole, before setting out to help others. He's not a fighter, though he can look after himself with a pistol or throw grenades; but most people don't want to kill a doc who's going to help patch up their wounded after the fight even if he was fighting on the other side.

Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 14 [40].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 14 [0]; Basic Speed 5.75 [-10]; Basic Move 5 [0].
Advantages: Combat Reflexes () [15]; Doc (After the End; Effective Skill 12) [0]; Doc - Experienced (After The End; Effective Skill 12) [0]; Hardy (After the End) [0]; Healer 4 [40]; High Manual Dexterity 1 [5]; Higher Purpose (Heal others) [5]; Immunity to Disease [10]; Luck [15]; Resistant to Poison (+3 to resist) [5]; Very Fit [15]; Very Rapid Healing [15].
Disadvantages: Code of Honor (Professional) [-5]; Easy to Read [-10]; Pacifism (Reluctant Killer) [-5]; Post-Combat Shakes [-5*]; Sense of Duty (Friends & Companions; Small Group) [-5]; Shyness (Mild) [-5]; Xenophilia [-10*].
Quirks: Horrible Hangovers [-1]; Nosy [-1]; Uncongenial [-1].
Skills: Area Knowledge (local) (E) IQ+1 [2]-14; Climbing (A) DX-1 [1]-10; Diagnosis/TL (Human) (H) IQ+4 [4]-17†; Diplomacy (H) IQ-2 [2]-11; Driving/TL (Automobile) (A) DX-1 [1]-10; Electronics Operation/TL (Medical) (A) IQ-1 [1]-12; Expert Skill (Mutants) (H) IQ-2 [1]-11; Guns/TL (Pistol) (E) DX+2 [4]-13; Hazardous Materials/TL (Biological) (A) IQ+1 [4]-14; Hazardous Materials/TL (Chemical) (A) IQ-1 [1]-12; Hazardous Materials/TL (Radioactive) (A) IQ-1 [1]-12; Knife (E) DX+2 [4]-13; Naturalist (Earth) (H) IQ-2 [1]-11; Observation (A) Per-1 [1]-12; Pharmacy/TL (Herbal) (H) IQ+2 [1]-15†; Pharmacy/TL (Synthetic) (H) IQ+4 [4]-17†; Physician/TL (Human) (H) IQ+5 [8]-18†; Poisons/TL (H) IQ-1 [1]-12; Scrounging (E) Per+1 [2]-14; Stealth (A) DX+1 [4]-12; Surgery/TL (Human) (VH) IQ+4 [8]-17†; Survival (Mountain) (A) Per [2]-13; Throwing (A) DX+1 [4]-12; Weather Sense (A) IQ-1 [1]-12.

* Multiplied for self-control number; see p. B120.
† Includes +4 from Healer.
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after the end, ate, post apocalyptic

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