01-21-2014, 06:33 PM | #51 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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01-21-2014, 06:35 PM | #52 | |
Join Date: Dec 2007
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Re: How do you handle compulsory point expenditures
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01-21-2014, 06:37 PM | #53 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: How do you handle compulsory point expenditures
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So you have two approaches, both RAW: (1) As GM, define a meta-trait that is essentially "feature", costing net zero points, with the advantage(s) balanced by the disadvantages. Then, when the PC gains this (meta-)trait in play, they need not pay for anything with unspent points, because what they've gained costs nothing. (2) Let the PC earn the advantage or other net-positive trait in play. Then decide whether to give them disadvantage(s) to balance the cost, letting them get points for it since they're gaining it arbitrarily / for points accounting reasons, or charge them any unspent points and require future earned points go towards the gained advantage. You could even charge them whatever unspent points they have and then make up the difference with disadvantage(s). Or discuss preferred way of handling this with the player. The disadvantage(s) gained may not and don't have to be part of a meta-trait - for instance, a PC may gain any Enemy due to jealousy and / or fear of the gained trait... or the GM may rule that specifically your character will become Overconfident due to character's perception of how awesome the new advantage makes them. Still, Rule #0 comes first. As a GM, I only make players pay for traits gained in play if I feel the gain was both the result of "gaming the system" / munchkinism, and it also doesn't make sense thematically or in the greater context of the plot. YMMV.
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01-21-2014, 06:45 PM | #54 |
Join Date: Mar 2011
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Re: How do you handle compulsory point expenditures
So here is how I would handle it:
1) If something bad happens to you your point total goes down. Note somewhere what happened 2) If you gain an advantage through good luck, hard work, or to help compensate for points lost in play you just go up in point value! Huzzah! (I.E. If you lose your arm in play and later replace it with a cybernetic arm your point total just increases from the cyber arm.) 3) If a trait has a metagame portion (ally, secret, enemy etc.) you probably can't pick it up in play, without spending points. (For example, if you really anger the king you don't get enemy. He'll come after you whenever it makes sense. If you kill him, you don't need to pay points or take disadvantages.) 4) If you manage to gain an advantage or lose a disadvantage by a fairly trivial amount of effort you need to pay points for it. If you don't something bad will happen. (Say the party has a vampire. If he turns everyone else into vampires, they better have enough points to pay the cost!) For wealth if you have an ability that can cheaply rack up money go for it. (Snatcher for example.) You should have already spent enough points. If you get it from a job see point 4. I might not permit taking negative wealth. |
01-21-2014, 06:52 PM | #55 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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I do think there's a third possibility: They simply get the advantage (just like getting Status 2 [10] when the king knights you) and their character point total increases. However it's the first that causing this disagreement. I don't see why it's necessary to have the disadvantage give back any points, especially if you must use them to immediately buy an advantage. Just take them both at the same time. Like I've said several times. |
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01-21-2014, 07:13 PM | #56 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: How do you handle compulsory point expenditures
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01-21-2014, 07:29 PM | #57 | |
Join Date: Jul 2008
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Re: How do you handle compulsory point expenditures
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-21-2014, 07:50 PM | #58 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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As opposed to getting Disadvantage [-y], writing [y] unspent points on your character sheet and then buying Advantage [x]. Besides that B291 is quite clear that you don't get those unspent points (by my reading) it is also unnecessary. There's no reason, that I can see, to muck about with the points transaction at all. |
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01-21-2014, 07:53 PM | #59 | |
Banned
Join Date: Apr 2008
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Re: How do you handle compulsory point expenditures
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http://forums.sjgames.com/showthread.php?t=122459 sir_pudding (beginning in post #15) disagreed with the final sentence of that post. It seems that he interprets the box on B291 to preclude the possibility of applying a Disad to a character sheet to pay the CP for a compulsory trait purchase. Frankly, pretty much everything else he has said in our exchange has seemed to me like something Lewis Carroll might have crafted. For example, this: What is that even about? Last edited by Figleaf23; 01-21-2014 at 07:57 PM. |
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01-21-2014, 08:32 PM | #60 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: How do you handle compulsory point expenditures
Ah. Well that's a little more clear, but unless I've missed something you're both saying it can be done (applying a disadvantage to offset the cost) but in different ways (he suggests putting the positive and negative together in a meta trait).
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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