01-22-2014, 09:41 PM | #131 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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01-23-2014, 12:30 AM | #132 | |
Join Date: Mar 2006
Location: Iceland*
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Re: How do you handle compulsory point expenditures
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01-23-2014, 12:32 AM | #133 |
Join Date: May 2005
Location: Oz
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Re: How do you handle compulsory point expenditures
Is there more to becoming wealthy thanacquiring a bushel of cash?
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01-23-2014, 02:09 AM | #134 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: How do you handle compulsory point expenditures
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For some games the Wealth trait at character generation is purely about the amount of cash you have to spend on your gear - after that it becomes largely irrelevant. Dungeon Fantasy is pretty much an example of this, except that it does attach a benefit to Wealth during play whereby higher wealth level gets you more money when selling loot. (See DF1.p23 Wealth in Play) - I'm not sure there is anything else like this in the 4e rules. In a game where Wealth could mean more than just starting cash, there are other (potential) benefits: Social Engineering (p12) summarises Wealth thus: Quote:
The Wealth level of a Job acts as a multiplier to the Income, but since a character can have a job of a different Wealth level to their personal Wealth level, their personal wealth does not strictly impact their job income. There is an implication that its harder to get/keep a job of a higher wealth level, but not really much else. Wealth and Status are mostly independent, but closely related - 'ideally' (in a setting where such things might matter) a character with a given Wealth level also has the Typical Status Level (see B517). It would then take money (from a job or Independent Income) to support and maintain the appropriate Status (Cost of Living, etc.). The 'benefit' of Wealth is then indirectly the benefits of Status - such as a Reaction modifier for relative Status [B29] - see also Social Engineering! There are (as far as I am aware), no particular rules which cover the 'other benefits of wealth' - such as gaining the 'trust of would-be investors' or getting a loan (so say buy a Spaceship), etc. |
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01-23-2014, 02:15 AM | #135 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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01-23-2014, 02:19 AM | #136 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: How do you handle compulsory point expenditures
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01-23-2014, 06:36 AM | #137 |
Banned
Join Date: Apr 2008
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Re: How do you handle compulsory point expenditures
No, but there is more to becoming Wealthy -- acquiring the points.
Last edited by Figleaf23; 01-23-2014 at 07:11 AM. |
01-23-2014, 07:09 AM | #138 | ||||||
Banned
Join Date: Apr 2008
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Re: How do you handle compulsory point expenditures
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"The monthly pay numbers above are for workers of Average wealth. Assume that those of lower Wealth normally have jobs that pay less than this, while those of higher Wealth usually have jobs that pay more. Multiply the average pay and pay range for jobs suitable to a given wealth level by the starting wealth multiplier for that wealth level (see Wealth, p. 25). Example: “Comfortable” wealth doubles starting wealth; therefore, Comfortable jobs pay twice as much. At TL8, this means that monthly income for those of Comfortable wealth is typically $5,200, but can range from $4,200 to $7,200." All I can see there is sort of campaign-building advise about scaling jobs in the campaign world against each other by Wealth multiplier. There nothing that makes it applicable to a character. Quote:
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My personal view is that the Wealth, Jobs, and CoL sections should be ripped out of Basic, rewritten intelligibly, and replaced. Last edited by Figleaf23; 01-23-2014 at 07:23 AM. |
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01-23-2014, 07:39 AM | #139 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: How do you handle compulsory point expenditures
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At TL8, CoL is 3% of SW, so II3 [3 points] covers CoL (assuming Typical Status for Wealth) At TL9, CoL is 2% of SW, so II2 [2 points] covers CoL; AtTL10, CoL is 1.2% of SQ, so II2 [2 points] covers CoL; 'Adventuring' gains will get depleted quite quickly for someone trying to live at a higher Status! It would certainly seem like a good subject for at the very least a Pyramid article, if not a Social Engineering supplement (if there is actually sufficient scope in the subject matter)! |
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01-23-2014, 07:42 AM | #140 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: How do you handle compulsory point expenditures
My view would be that the Wealth, Status, Jobs, and CoL provide enough of a framework for GMs to find a combination of the available traits to reflect how PC economics are going to be handled in their own games. Games will range from "money never matters" to "loot is the games primary objective" and the intent is that GMs will determine how all these rules will interact in their own games.
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