01-22-2014, 05:30 PM | #121 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How do you handle compulsory point expenditures
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And the fact is that most GURPS players don't want to play a game of accounting for what they paid for goods, and how far they shipped them, and what they sold them for, and what expenses they incurred in doing so, and whether they can borrow money to fund the next voyage. And with no demand for such play there's no incentive to create detailed rules for it. Bill Stoddard |
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01-22-2014, 08:27 PM | #122 |
Banned
Join Date: Apr 2008
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Re: How do you handle compulsory point expenditures
Some posters regard the rule on B517 (regarding when a character must buy up wealth) as applicable strictly to Job savings.
In order to give effect to this, should characters be keeping separate account of money gained from adventuring and money earned in jobs? |
01-22-2014, 08:35 PM | #123 | ||
Join Date: Aug 2004
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Re: How do you handle compulsory point expenditures
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01-22-2014, 08:37 PM | #124 | |
Join Date: Aug 2004
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Re: How do you handle compulsory point expenditures
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1. The character has a job of a higher wealth level than his current Wealth, and 2. The character has savings at least equal to the starting Wealth of a higher wealth level than his current Wealth. |
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01-22-2014, 08:41 PM | #125 |
Join Date: Aug 2004
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Re: How do you handle compulsory point expenditures
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01-22-2014, 08:42 PM | #126 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How do you handle compulsory point expenditures
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In any case, those rules are not in the Basic Set, and a player using the Basic Set and the more usual supplements to run an action/adventure campaign, or even a campaign about dynastic and diplomatic relations in the ancient Near East or the Hanse, would not have anything like general purpose trade and investment rules to draw on. And most players aren't looking for that sort of game. Back in my very first GURPS campaign, which was set in the Uplift universe and focused on an Earthclan trade pioneer ship, only one player showed any interest in the buying and selling that were the nominal focus of play. Bill Stoddard |
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01-22-2014, 08:44 PM | #127 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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01-22-2014, 09:01 PM | #128 | |||
Join Date: Aug 2004
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Re: How do you handle compulsory point expenditures
Neither are the combat rules in Martial Arts that you offered as a comparison.
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Not that either anecdote demonstrates much of anything about anything other than those particular groups... |
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01-22-2014, 09:18 PM | #129 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How do you handle compulsory point expenditures
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01-22-2014, 09:26 PM | #130 |
Join Date: Aug 2004
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Re: How do you handle compulsory point expenditures
Market Analysis (along with Advertising and Finance) existed in 3e, they were introduced in Far Trader (well, at least, they appear in the "New Skills" section of Far Trader, its possible they appeared elsewhere first, since IIRC the 3e practice was skills went in "New Skills" if they weren't in any of the books identified as prerequisites -- but I think they were actually completely new in FT.)
Last edited by cmdicely; 01-22-2014 at 09:27 PM. Reason: fix tags |
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