12-06-2012, 12:55 PM | #21 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Long-Term Trends in RPGs?
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Ah, I shouldn't crap on systems anyway. Sorry.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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12-06-2012, 01:15 PM | #22 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Long-Term Trends in RPGs?
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Most of my campaigns based on a particular fictional setting have had entirely players who were fans, who actively wanted to capture the feel of the setting, and who did a fair to excellent job of doing so. That was the case with campaigns set on the Discworld, in the Buffyverse, and in Middle-Earth, for example. I had worse luck with Zimiamvia (a Renaissance pagan fantasy world); only one of the five players actually managed to finish any of the books (but she read the entire series!)—so that campaign drifted a long way away from the source material, which seems to be the phenomenon you're describing. Bill Stoddard |
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12-06-2012, 09:54 PM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Long-Term Trends in RPGs?
Whereas with my current group . . . There's me – not a fan of fantasy or science-fiction novels, an occasional reader of military fiction, and mostly a fan of action and horror films – and then there are four regular players: a fellow cinemaphile who likes all the action stories I dislike, another cinemaphile who leans toward art films, and two readers, one of whom has a corrosive hate on for YA fiction and anything that hints at pre-1990s social values, the other of whom likes cheesecake fantasy of the sort that spills out of mail bikinis. I don't think that more than two of us have ever agreed on a film or a novel being "good." In fact, we spend an hour before each game session talking about recent reads and viewings, and mostly agreeing to disagree. Thus, I build common ground on our interests outside fiction, and I wouldn't dream of running a game that isn't in the "neutral zone" for everyone involved. My current campaign works because nobody has a strong opinion about spy stories and everybody has similar views of social justice.
Well, it also works because we're friends first. If I had a choice between "compromise subject matter, played with a group of friends" and "universally admired subject matter, played with a group of acquaintances," I'd choose the former 100% of the time. For me, gaming is a social activity first, everything else second. Thus, I favor generic systems that can be contorted to accommodate everybody's foibles over setting-specific ones that require everybody to become familiar with source material and agree to conventions.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-06-2012, 10:03 PM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Long-Term Trends in RPGs?
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As a result, I minimize the use of real world political issues in my campaigns. I was willing to try to play a Green from Western Australia in a friend's modern supers campaign, but I like exploring alien mindsets; my players don't seem curious to get into political frames of mind they don't share—and I could lose them real fast if I thought I could preach to them. Bill Stoddard |
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12-06-2012, 10:13 PM | #25 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Long-Term Trends in RPGs?
I guess it ultimately depends on how your group was built: on common "geek" interests or on other ground. That, too, is a drift in RPG trends, by the way. In 1979, it was definitely the case that you had to have read the same books and seen the same films to fit into a gaming group. These days, most of the gaming groups that I know personally are centered on having other common interests, somebody in the clique being a gamer, and that person telling friends, "Hey, wanna try RPGs?" And I'd say that "similar politics" is in the top three "other common interests" for sure. Overlapping interests in other social activities – dance, dining, live music, parties, etc. – is also pretty high up. We've had newcomers over the years, and things like "How do you feel about burlesque?" and "Would you like a cocktail?" have carried more weight than "Do you watch Buffy?" or "How do you feel about LotR?"
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-06-2012, 10:14 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Long-Term Trends in RPGs?
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The other thing I'd say, though, is that I invite in some new players partly to explore whether they can become better friends. Sometimes this works. Bill Stoddard |
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12-06-2012, 10:35 PM | #27 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Long-Term Trends in RPGs?
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Tho' the norm for me used to be half-hour a day weekdays, back in high school, and lots of HS groups still do this. I know that there are still groups in my alma mater running on that same lunchtime schedule - a 45 minute lunch helps that immensely. Last time I was there, I saw 3 such groups at lunch. I look at the trends, and see a lot more on-line games- Voice - skype, teamspeak, ventrillo Chat - skype, irc, icq, several dedicated VTT's. PBF PBEM it's easy to find like-minded players for almost any setting - it's much harder to find them for FTF due to the need for proximity. And I see major companies still pursing (and benefiting from) licenses... MWP does just fine with almost exclusively licensed games, FFG isn't shy of licenses (Star Wars' system is pretty nice, and really good for the feel), Mongoose seems to love them... And BWHQ has done fine with 2 (albeit Mouse Guard was done as work for hire). Even SJG does well enough with them - the only GURPS book I've bought recently is a licensed property*. * Vorkosigan Saga - and was generally just flat disappointed in it. Disappointed in it as a sourcebook - it's got almost nothing not in the Vorkosigan Companion - and as a standalone RPG (it's really unadapted GURPS mechanics). It did convince me that I shouldn't spend any more money on GURPS. |
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12-07-2012, 04:06 AM | #28 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Long-Term Trends in RPGs?
I might be imagining it, but I'm seeing more and more people writing their own RPGs and less and less people playing RPGs. What is the end scenario for this trend?
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12-07-2012, 09:32 AM | #29 |
Join Date: Mar 2006
Location: Iceland*
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Re: Long-Term Trends in RPGs?
Modular VR world-building tools with adjustable genre and tone settings.
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12-07-2012, 09:36 AM | #30 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Long-Term Trends in RPGs?
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Tags |
evolution, rpgs |
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