03-24-2021, 09:32 AM | #1 |
Join Date: Jul 2013
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Aim as a skill check
My group has been playing around with the idea for awhile now, and with a new game getting ready to start I'm wanting to implement it.
Aim becomes a Per based combat check (with all the modifiers in place). Success normal bonuses apply Critical success normal bonus +2. Failure nothing happens, Critical failure applies a penalty equal to what the normal benefit would be. I vaguely remember a Pyramid article that covered this basic idea, but can't find it. I could be real, or a figment of my imagination, either way any comments or criticisms are welcome.
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
Tags |
aiming, guns |
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