05-18-2011, 02:22 PM | #1 |
Join Date: Aug 2007
Location: Rochester, MN
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[Powers] "Healing" ER
Okay,
I'm thinking of an ability to heal someone else's ER. The first idea being that one person can use their own ER to heal someone else's ER. The second idea is that one person can use their own FP and/or HP to heal someone else's ER. The "exchange rate" for either of these healings would be 1:1. The obvious advantage to use would be Healing. ER to ER would suggest a build like: Healing (Empathic, -50%; ER Only, +0%; Injuries Only, -20%) [9] or Healing (Costs ER instead of FP, +0%; ER Only, +0%; Injuries Only, -20%) [24] But what about the other two? Healing (ER Only, +0%; Injuries Only, -20%) [24] Healing (Costs HP instead of FP, -5%; Injuries Only, -20%) [23] Maybe? Any thoughts? Would there be a better advantage to use? Thank you, Jerander. Last edited by Jerander; 05-18-2011 at 02:28 PM. |
05-18-2011, 04:16 PM | #2 | |
Join Date: Aug 2009
Location: Poland
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Re: [Powers] "Healing" ER
Quote:
But if you intend the cost to be changeable HP/FP, depending on situation/mood/weather/whatever suggest the player to use his HP, I'd say it's 10% enhancement, as it allows more options for using this ability: Healing (ER Only, +0%; Injuries Only, -20%; Can pay with HP, +10%) [27] |
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05-19-2011, 08:26 AM | #3 | |
Join Date: Aug 2004
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Re: [Powers] "Healing" ER
Quote:
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05-19-2011, 08:53 AM | #4 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Powers] "Healing" ER
Quote:
Injuries Only makes Healing work on the HP loss only -- so it can no longer cure disease. So a +0% modifier to make it heal FP instead of HP, but it could still heal disease. Injuries Only would remove the option of healing disease. That's my reasoning, anyway. |
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05-19-2011, 08:56 AM | #5 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Powers] "Healing" ER
Quote:
The final goal would be several options: Healing ER from ER, Healing ER from FP, and/or Healing ER from HP. With an understanding of what modifiers to apply in order to generate different combinations of ER, FP, and HP. |
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05-19-2011, 10:20 AM | #6 | |
Join Date: Aug 2004
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Re: [Powers] "Healing" ER
Quote:
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05-20-2011, 10:31 AM | #7 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Powers] "Healing" ER
An old post with a note from Kromm might help:
http://forums.sjgames.com/showpost.p...07&postcount=4 Summary is the basically OP's assumptions for pricing and 1:1 ratio are sound.
__________________
-JC |
05-20-2011, 10:55 AM | #8 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Powers] "Healing" ER
So, recreating lend energy needs to be based on Healing, costs the same as healing, and for a +100%, you can double up, and do both functions... Toss in some reduced FP cost, and you're the incredible recharger!
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05-20-2011, 11:30 AM | #9 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Powers] "Healing" ER
Yup, that sounds about right to me! :-)
__________________
-JC |
05-20-2011, 02:01 PM | #10 | |
Join Date: Aug 2004
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Re: [Powers] "Healing" ER
Quote:
My own experience in messing about with related builds suggests that it should be a limitation, but maybe the +0% value will work OK for you. |
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