04-01-2011, 08:29 AM | #11 | |
Join Date: Aug 2004
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Re: Healing the Inanimate, Machines, etc.
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04-01-2011, 08:40 AM | #12 |
Join Date: Dec 2007
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Re: Healing the Inanimate, Machines, etc.
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04-01-2011, 09:49 AM | #13 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Healing the Inanimate, Machines, etc.
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Calculating them in these are some extra values to keep in mind: I think that pretty much sums up the Healing values with the addition of the assists from Kromm on the value of Healing the inanimate and the meaning of "broken", as well as the add-on Cosmic extension from Powers: Divine Favor.
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-JC |
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04-01-2011, 02:47 PM | #14 |
Join Date: Nov 2010
Location: Arizona
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Re: Healing the Inanimate, Machines, etc.
you might want to look at a thread I started called Fixing collateral damage?
Edit: or if you don't want to in the end it came up with Affliction 1 (Accessibility: Useless Under Stress, -60%; Malediction, +100%; +50%; Negate Unhealing (+300%; Secondary, *1/5), +60%; Regrowth (+400%; Secondary, *1/5), +80%; Regeneration (+1000%; Secondary, *1/5), +200%; Area Effect, +300%; Emanation, -20%; Selective Area, +20%) [78] you don't need to keep the useless under stress or area effect. |
04-01-2011, 07:26 PM | #15 | ||
Join Date: Aug 2004
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Re: Healing the Inanimate, Machines, etc.
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04-01-2011, 10:54 PM | #16 | ||
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Healing the Inanimate, Machines, etc.
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But someone pointed out that Wealth or a Patron could easily do those things too, for roughly the same or lesser cost as base Healing. In the end, IMO it's about as useful as regular Healing. And that says a lot, since Healing will eliminate the potential need for recovery times (which is down-time where you're either going to be off your "A game" or laying in a bed recuperating whilst the world passes you by), lost income, long term health effects, medical bills, effort, and may end up preventing death.
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-JC |
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04-02-2011, 10:54 AM | #17 | |
Join Date: Aug 2004
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Re: Healing the Inanimate, Machines, etc.
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04-02-2011, 02:17 PM | #18 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Healing the Inanimate, Machines, etc.
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Inanimate Only (-0%) + Xenohealing, Built by Anything Animate (+100%) + Xenohealing, Built at Any TL (+100%) ... for a total cost of +200% for absolutely anything Inanimate, or +300% if it heals the above and does what regular unmodified Healing does (you'd still need to take "Animate" Xenohealing levels to get the regular Healing to heal more than just your race and similar races). How does that strike you? I'm kind of digging it, myself.
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-JC |
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04-02-2011, 05:14 PM | #19 | |
Join Date: Aug 2004
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Re: Healing the Inanimate, Machines, etc.
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04-03-2011, 05:08 AM | #20 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Healing the Inanimate, Machines, etc.
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Tags |
animate, enhancement, healing, inanimate, machine metatrait, xenohealing |
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