11-07-2021, 05:57 AM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Custom Centaur Template and questions
I'm working on my fantasy setting's racial templates, making sure my math is right and tweaking appropriately. My centaur template is feeling incomplete.
Centaurs 103 points Average Height: 7', (4' at the horse's shoulder). Average Length: 7'. Average Weight: 750 lbs. Age of Maturity: 16 years. Average Lifespan: 80 years. Attribute Modifiers: ST +4 (Size, -10%) [36]; HT +2 [20]. Secondary Characteristic Adjustments: SM +1; Basic Move +2 [10]. Advantages: Claws (Hooves) [3]; Enhanced Move (Ground) 1/2 [10]; Extra Legs (4 Legs) [5]; Extra ST +4 (Lower Body Only, -40%; Size, -10%) [20]. Quirks: Personality Change (Wild Drunk) [-1]. Feature: Arms Sized for SM 0 [0]. A few questions for the hive mind: 1) What is the average HP of the centaur as it stands right now: 14 or 18? 2) What non-cultural* disadvantages would you add to it? * I'm not using racial CFs, so centaurs can be found among the Viking-esque Northern Raiders, the European-esque western cities, the Mongol-esque horse-herding nomads, the Bedouin-esque desert nomads, the Chinese-esque Far East peoples, and the half dozen Amerindian-esque cultures of the New World.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-07-2021, 06:01 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Custom Centaur Template and questions
What does "Lower Body Only" do?
And horses spend a lot of time eating, so if you by C.S. Lewis logic (the horse needs to be fed just as the man does) then Slow Eating would be appropriate. Horizontal? For reference, this is the template I threw together for a world that never got off the ground. (Uses KYOS): Template Attributes: ST +3 [30]; IQ -1 [-20]; HT +2 [20]. Characteristics: Size Modifier +1 [-10]; Lifting ST +3 [21]; Extra HP +8 [16]; Perception +1 [5]. Advantages: Damage Resistance 1 (Tough Skin, -40%) [3]; Enhanced Move 1 (Running) [20]; Four Legs [5]; Hooves [3]. Disadvantages: Loves wine [-1]; No nudity taboo [-1]; Overconfidence (12) [-5]; Phobia: Claustrophobia (12) [-15]; Stubbornness (12) [-5]; Won’t wear saddle, harness, yoke [-1].
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11-07-2021, 06:17 AM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Custom Centaur Template and questions
The 1/3 power of 750 is 9.09, and doubling that gives 18, so it's 18 HP.
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11-07-2021, 06:22 AM | #4 | |||
Join Date: Jun 2006
Location: On the road again...
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Re: Custom Centaur Template and questions
It represents that the horse body is stronger than the human torso. I'm thinking it *should* affect HP, but the main thing is the ability to carry/pull heavier loads with the horse muscles and kick stronger than they can hit with the arms.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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11-07-2021, 06:57 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Custom Centaur Template and questions
That gives you BL 80 and Thrust/Swing 1d/1d+2 and 21 HP. I think that's what a destrier gets.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-07-2021, 08:55 AM | #6 | |
Join Date: Jun 2013
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Re: Custom Centaur Template and questions
If you opt to interpret the text for the Short Limitation on Extra Arms as how to would apply to a character with SM+0, and then treat it as -1 to SM of the arms for larger ones (which is otherwise a missing option - an SM+6 creature can have arms appropriately scaled to its size, arms that are arbitrarily large for its size, or tiny nubs about the length of a human's forearms - no "arms that are short for its size, but longer than those of a human"), you can set this as a Disadvantage worth [-10]. And, really, it is a Disadvantage - without it, your centaur could strike with any Reach C weapon (including punches) at Reach C,1.
On that topic, I notice your template doesn't actually list the centaur's SM. Based on the Size Limitation on ST, I assume this is SM+1. Quote:
That said, if you just want a single usable HP stat for the character, divorce HP from the "lower body" ST - instead of Extra ST +4 (Lower Body Only, -40%; Size, -10%) [20], buy Extra Lifting ST +4 (Lower Body Only, -40%; Size, -10%) [6] + Extra Striking ST +4 (Lower Body Only, -40%; Size, -10%) [10]. Then decide what overall HP you'd rather the centaur have and adjust HP as appropriate - if you opt to go with HP 16 (the average), just tack on Extra HP 2 [4].
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11-07-2021, 10:29 AM | #7 | ||
Join Date: Jun 2017
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Re: Custom Centaur Template and questions
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11-07-2021, 01:12 PM | #8 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Custom Centaur Template and questions
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That said, I think I'll toy with Striking ST (Kicks Only) + Lifting ST (Accessibility: Lower Body Only) + Extra HP more.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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11-07-2021, 03:04 PM | #9 | |
Join Date: Jun 2017
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Re: Custom Centaur Template and questions
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So applying Weak once to each of two arms would be -25% + -25% = -50% > 50/10 = -5 points. However, that gives each of the arms 1/2 of the ST for the rest of the body, which might be too much. Beyond that, if you don't want to use houserules then what you've got is better than anything I can think up. |
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11-07-2021, 03:09 PM | #10 |
Join Date: May 2007
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Re: Custom Centaur Template and questions
Per Basic Set p. 53, using the rules for applying the Extra Arm modifiers to default limbs, having both arms work at one half of your nominal strength is a -5 point disadvantage. This is ludicrously underpriced, of course, but the rule's there if you want it.
When building a Centaur template, I generally take Striking Strength (Kicks Only; -60% per powers) plus Lifting Strength plus Hit Points.
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