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Old 04-04-2021, 03:54 PM   #1
Michael Lewis
 
Join Date: Jul 2006
Location: Lexington ky, U.S.A
Default Dark Sun Defiling magic

Converting Dark Sun to GURPS.
Defiling Magic. Using Threshold-Limiting Magic from Thaumatology p.76.
Once the preserver/defiler uses up all of their FP, they can draw mana from the environment, but at a cost. This kills and turns the the surrounding area to ash.
The higher the roll on the Calamity chart, the greater the area.
How is this for a quick bolted on fix?
Thoughts? Suggestions? Add-ons
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Old 04-05-2021, 05:52 AM   #2
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Dark Sun Defiling magic

Searching for the "dark sun" tag will find you a fair number of threads on the subject. Just click on the tag I've added, at bottom left of this page.
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Old 04-05-2021, 06:01 AM   #3
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Dark Sun Defiling magic

I would use a variant of the Spirit-Assisted magic. Defiling magic should be an option which is powerful but addictive. And if people see you use defiling magic they should make a reaction roll from -4.
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