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Old 11-19-2011, 08:30 PM   #1
Rasputin
 
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Location: Minneapolis, MN, USA
Default A couple of new Healing spells

I was looking at ways to rapidly convert old D&D modules, even on the fly (in short, each class is a big ol' bang skill, with the level setting the relative skill level), and I needed to come up with something for the Mass Cure (Light) Wounds spells. So, I whipped up these, and thought I'd post them, since two of them wasn't worth a Pyramid article:

Mass Minor Healing
Area
As Minor Healing, but can be cast over an area. This will affect everyone in the area, whether friend or foe. The penalties for repeated castings accrue separately for Minor Healing and Mass Minor Healing.

Base cost: 1 to 3. The same amount is restored to the subjects. Minimum radius 2 yards.
Time to cast: 1 second for each energy point spent.
Prerequisite: Minor Healing.

Mass Major Healing (VH)
Area
As Major Healing, but can be cast over an area. This will affect everyone in the area, whether friend or foe. The penalties for repeated castings accrue separately for Major Healing and Mass Major Healing.

Base cost: 1 to 4. Twice the amount spent is restored to the subjects. Minimum radius 2 yards.
Time to cast: 1 second for each energy point spent.
Prerequisite: Major Healing.

For Dungeon Fantasy clerics, they become eligible for these spells with Power Investiture 4 for Mass Minor Healing and Power Investiture 5 for Mass Major Healing. For clerics of other gods listed in GURPS Dungeon Fantasy 7: Clerics, see the following table:

Code:
God		Mass Minor	Mass Major
Agricultural	5		6
Artificer	6		-
City		5		6
Death		6		-
Earth		5		6
Fire		6		-
Hunt		5		6
Love		5		6
Healing		4		5
Messengers	6		-
Night		6		-
Sea		5		6
Storm		6		-
Sun		5		6
War		5		6
(Tables suck to format around here.)
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Last edited by Rasputin; 11-20-2011 at 05:02 AM. Reason: Formatting. And Major Healing is more efficient than Minor.
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Old 11-20-2011, 01:18 AM   #2
Kuroshima
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Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: A couple of new Healing spells

Consider it stolen!

technically I mean, as I already allow "Mass" spells in my game, with things like Mass Might. They too are paterned around the mass spells found in Society of Siege Sorcerers, in Pyramid #3/4: Magic on the Battlefield
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