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08-03-2007, 03:30 PM | #1 |
Join Date: Oct 2004
Location: Daytona Beach area
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GURPS Ogre Factory States
In addition to getting Munchkin 5 yesterday, I also picked up a GURPS Ogre book. In the history, at the end, it said something like "To be continued in GURPS Ogre, the Factory States Era". I haven't been able to find it so I'm wondering if it's been published yet.
If not, it seems to me that it would be the perfect way to bring GURPS Ogre into 4th edition, not unlike was done with Traveller. I noticed in the book that many of the important vehicles were given G3 stats; when Vehicles comes out, it would become possible to stat out the vehicles with the new rules, or even to stat them out like characters/items. Of course, this begs another question: for those of you who have and use this book, do you run this like an RPG, or are you tempted to run it more like a game of GEV? (Or, I suppose Mechwarrior would be the real comparison here.)
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What do you use to wash an OGRE? Katrina. Visit (and LIKE) the new More in Sanity page at: www.facebook.com/moreinsanity |
08-07-2007, 11:15 AM | #2 | |
Join Date: Jul 2004
Location: Austin
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Re: GURPS Ogre Factory States
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Paul Chapman |
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03-08-2008, 01:28 PM | #3 |
Join Date: Oct 2004
Location: Daytona Beach area
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Re: GURPS Ogre Factory States
So I take it no one has played GURPS Ogre?
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What do you use to wash an OGRE? Katrina. Visit (and LIKE) the new More in Sanity page at: www.facebook.com/moreinsanity |
03-08-2008, 02:42 PM | #4 | ||
Join Date: Aug 2005
Location: Göteborg, Sweden
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Re: GURPS Ogre Factory States
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I think the campaign ended when they had tried to sneak up on some rebels and the special ops guy in the "stealth" powersuit was flying directly towards their base (his idea of sneaking was that the technology did the sneaking and he did the charging). A missile was fired at him but his counter measures distracted it so it blew the arm of one of the other players... One big problem with the campaign was that none of the players wanted to A) lead the other and B) have to take orders from somebody else. Given that they are all Swedes (well two are half-italians raised in Sweden) I find this statement about Swedes fitting: Quote:
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Bjork RPG supplement addict - mistake them for literature... |
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03-08-2008, 06:35 PM | #5 | |
Join Date: Jan 2008
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Re: GURPS Ogre Factory States
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-Max ;) Couldn't resist. |
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03-09-2008, 01:44 AM | #6 | |
Join Date: Aug 2005
Location: Göteborg, Sweden
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Re: GURPS Ogre Factory States
Quote:
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Bjork RPG supplement addict - mistake them for literature... |
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02-10-2014, 10:18 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Ogre Factory States
This isn't that unusual, my players tend to avoid games with chains of command (although notably they have chosen one for the current cycle; even then though the leadership role was a hot potato).
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02-11-2014, 08:41 AM | #8 |
Join Date: Sep 2008
Location: London, England
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Re: GURPS Ogre Factory States
You know I was thinking that Paranoia is pretty much the comedy version of the Factory States world.
I think that a Factory States Campaign with humans as agents of the AI might be interesting and feasible to run ie: not too many nukes being thrown around. One could also play it a bit like a Culture novel, with the players acting for the Minds doing things that would otherwise been as seen as an escalation of force.
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One cannot always win – but one cannot always lose either. Blogs: http://panther6actual.blogspot.co.uk/ http://ashleyrpollard.blogspot.co.uk/ |
03-08-2008, 02:48 PM | #9 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: GURPS Ogre Factory States
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Can't remember anything much, but I doubt many people would miss it. SJGames not being a RPG Pulbishing tycoon with a mass market and limitless printing and editing capacity, I'd rather they focus on more popular/useful material. |
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gurps ogre, ogre |
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