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#21 |
Join Date: Jun 2005
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I thought of Strategy, too, but I have doubts about it. It seems not to fit closely, in more than one way: standard strategy is used to make decisions for large forces and for campaigns that last through multiple engagements, and also standard strategy is used for two forces that are each actively seeking to defeat the other. The last seems especially relevant: If the mark thinks that you're trying to con them, and tries to oppose you, you've already failed. So I don't think there's the oppositional element.
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Bill Stoddard I don't think we're in Oz any more. |
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#22 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Still, I am not sure about Strategy for this function, because this seems more pure creativity and less resource allocation-y. Last edited by Donny Brook; 12-09-2021 at 10:00 AM. |
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#23 |
Join Date: Jul 2005
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Some kinds of cons (those depicted in THE STING for instance) require somebody to act as a director and/or designer of the temporarary reality you are setting up.
I think that for something like LEVERAGE you could use GURPS Bang Skills (Hitter! Thief! Hacker! Face! Honest Man!) to keep things simple but this has the disadvantage of making GURPS too much like FATE for some people.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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That suggests Group Performance (Con Games) as a new specialisation.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#25 |
Join Date: Jun 2005
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I discussed this with Kromm when I was writing GURPS Social Engineering, and he told me that Group Performance worked for artistic presentations, but that for con games you would use Leadership.
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Bill Stoddard I don't think we're in Oz any more. |
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#26 | ||
Join Date: Aug 2004
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But if the thread is focusing purely on cons – well, whether or not Strategy (Criminal) is relevant is going to depend on what we mean by a con. Looking up some info on long cons, at least some descriptions sound like targets for Strategy (Criminal) to me. Even when viewed as a counterpart to Strategy (Military); the latter definitely includes attempts to "con" a "mark" (see: D-Day and other surprise invasions), and other deceptions to achieve a goal without being opposed. But then there are smaller scams and schemes, all the way down to back-alley Three-card Monte; I can understand that the smaller you go, the less that Strategy feels like the right skill. What's the skill covering small "short con" hustles and scams and stings, or even schemes that are "long cons" but are less about strategic planning and more about play-it-by-ear manipulation? The former suggests a skill that covers the "rules" for numerous short cons (in the way that Gambling covers a wide range of games). The latter suggests... well, maybe something different. (Hence the thread.) I'll stop rambling here. In short, if anyone's looking for a "criminal mastermind" skill to handle big-picture scheming, I suggest Strategy (Criminal). I like it for complex, long-running cons as well. But for cons that don't seem to fit that mold... I don't know. If a given con doesn't call for a strategic planning element, then maybe there is no overarching "how to devise" skill, and the execution skills (Acting, Streetwise, Fast-Talk, etc. as appropriate) are all that are called for?
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here | Site updates thread (occasionally updated) (Latest goods on site: Update to new damage for ST. Another old and popular (?) article cleaned up and enhanced.) |
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#27 |
Join Date: Jun 2005
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I think the "how to devise" skill is Propaganda, for things like phony advertising campaigns, but Psychology (Applied) for things that target particular psychological weaknesses.
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Bill Stoddard I don't think we're in Oz any more. |
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#28 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Probably not what the OP wants, but I could envision a campaign where Hidden Lore (Con Jobs), which includes esoteric knowledge of many different kind of long and short Cons, is available.
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#29 |
Join Date: Jun 2005
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Maybe, but it seems more likely to me that such knowledge would fall under Criminology, perhaps as an optional specialty.
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Bill Stoddard I don't think we're in Oz any more. |
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#30 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I always thought of Criminology as a detective's or policeman's skill. Is it appropriate for high-end crooks themselves? The action templates certainly aren't written that way.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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Tags |
con game, social engineering |
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