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#1 |
Join Date: Mar 2021
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So I was thinking. For cinematic games (namely Action and Monster Hunters), it doesn't make all that much sense for heroes to have 15 ST when just walking around. When was the last time you saw Buffy beating up a random bully?
So I propose a Power Modifier (Cinematic). The power modifier would bar the abilities from mundane use. Problem is, don't know how much it would be worth. |
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#2 | |
Join Date: Mar 2010
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#3 | |
Join Date: Mar 2021
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#4 | |
Join Date: Aug 2007
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Overall, cinematic is a play style not a feature of the world so having it as a power modifier is hard to justify. Also, mundane things is very hard to qualify. If I can buy night vision goggles does that mean I can't have night vision as a power since there is a mundane equivalent? More precise power definitions can lead to better worldbuilding. For instance, a Slayer power may have ST(Only vs Evil) as an ability, but Only vs Evil may not be part of the power modifier. This would allow a Slayer to have Regeneration that can also deal with mundane wounds, which is thematic. |
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#5 | |
Join Date: Mar 2021
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#6 |
Join Date: Jan 2015
Location: Madrid, Spain
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I probably would use "Emergencies only". So, for example, one PC could have additional levels of ST with "emergencies only" so he could only use his additional strength only while in a real danger "life or death" scene.
__________________
"Imagination is more important than knowledge" Albert Einstein |
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#7 |
Join Date: Mar 2021
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That makes a good chunk of sense to me, though I think full power in emergencies only would be better.
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#8 | |
Join Date: Feb 2007
Location: New York City
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I think Buffy's not using her powers is a code of honor not a limitation on the power. |
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#9 |
Join Date: Mar 2016
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I haven't watched the show in years, but I definitely remember a scene of her using her super-strength while just working as a construction worker. So it's definitely something applicable in all situations.
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#10 |
Join Date: Mar 2008
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There is always something like the Roger Rabbit, Only if it's funny limitation.
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Tags |
power modifier, powers |
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