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#1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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![]() It has been a while since we've seen a GURPS Powers supplement, hasn't it? Well, you'll be happy to hear the wait is over. This week's release is GURPS Powers: Enhanced Senses.I can see the sounds Enhanced Senses is your one-stop shop for superhuman sensory gifts, whether you're a cyborg, a master of the mental arts, or a garden-variety mutant. It offers dozens of prebuilt, playtested abilities you can use "as is," as part of the included power frameworks, or (with minor modification) with your power source of choice. This isn't just a big, boring list, though. Each ability comes with an explanation of how the constituent advantages and modifiers work together in play – and if the capability exists in real life (the animal kingdom is truly amazing!), an effort was made to ensure verisimilitude. There's more here than a pile of worked examples, too. Notes on sensory feats – from enhancing skills to power stunts – offer practical uses for these and other gifts. New perks and modifiers, and variant advantages and disadvantages, let you customize your character further and invent abilities of your own. And even a campaign with entirely mundane characters will benefit from the clear categorization of senses in game terms, as well as the expanded and optional rules for arc of vision, hearing in tunnels, illumination and loudness levels, reading speed, seeing things "in plain sight," and more. Whether you're looking for comic-book telescopic and X-ray vision, weirdness like typing blood by tasting it and synthesizing all your sensory input into a unified impression, or just a clearer picture of how ordinary human perceptions work, you'll find what you seek in Enhanced Senses! — Store Link: http://www.warehouse23.com/products/SJG37-0150
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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(Note: This is PK, cloning Kromm's post because it's the easiest way to interject right at the top of the thread.)
I've moved a few topics into their own threads: Illumination Levels (p. 13) Stealth roll mechanics Let's keep those two contained. Meanwhile, everything else about the book is on-topic here -- from general thoughts on the book to questions about its rules.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by PK; 02-09-2015 at 04:34 PM. |
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#3 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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And it is mine!
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#4 |
Join Date: Aug 2009
Location: OK
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Does it include rules for putting a maximum range on a sense, such as Dark Vision or Detect?
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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#5 |
Join Date: Jun 2005
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As opposed to having range modifiers? Is there any known biological sense that cuts off at a specified distance, rather than being limited by energy intensity, material concentration, and/or angular resolution?
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Bill Stoddard I don't think we're in Oz any more. |
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#6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Cool book. Has lots and lots of neat stuff related to its title.
Of particular niceness are:
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#7 |
Join Date: Aug 2007
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I don't see that. ETS converts words per minutes to words per turn, and then Speed-Reading is a further multiplier to that rate. Admittedly being able to out read the Flash doesn't much help if you then need to push a button when done, but it should at least help when the loosing bound documents become free in a strong breeze and they fly past you.
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#8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#9 |
Join Date: Feb 2005
Location: Berkeley, CA
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It's hard to say "errata: the description of this ability is completely wrong".
Realistic UV Vision [0] You can see near ultraviolet. Allows using UV lamps (note that, due to fluorescence, these are not particularly stealthy) and UV dyes; otherwise has few practical applications. On the minus side, effects of atmospheric haze are doubled, and you have a -1 to resist eye damage from sunlight, such as snowblindness. UV penetrates water poorly, and is generally useless more than a few inches underwater. |
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#10 |
Join Date: Aug 2009
Location: OK
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I can only think of contrived realistic examples. Is the book not good for supernatural abilities? I can think of lots of those that have discrete cutoffs, which GURPS doesn't handle well at all.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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