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Old 05-22-2014, 05:37 PM   #1
Thirdpower
 
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Default GEV at Sea

A highly unofficial list of rules for naval vessels in the world of OGRE. I put this together years ago and in a bit of coincidence (or mutual genius), the rules/specs were very similar to the gunboats and frigate in Keith Johnson's 'Invasion of San Fransisco' scenario. I recall emailing him and discussing the size difference between frigates and destroyers which is what the scenario originally listed IIRC. I playtested this a bit and it seemed to work well.

Critiques and suggestions are welcome and requested.

Ships are large enough to have individual weapon systems and structural points, in this case 'Hull Units'(I originally used 'SP' but Johnson's idea is better). Each ship can carry a certain number of weapons, either main or secondary, that can be varied/customized per ship. Each is decided and listed at the beginning of the game similar to an OGRE record sheet. A ship is disabled when all weapons are destroyed and/or sunk when HU equals zero. A ship with all of its weapons destroyed will have an attack strength of '1' in the case of overruns only. Speed is reduced by destroying hull units similar to OGRE treads. Divide the total number of HU's by speed for each MP reduced.

Terminology:
MWS: Main Weapon System

SWS: Secondary Weapon System

HU: Hull Unit

Ship Classes:

Corvette: Light coastal vessel

2 SWS 21 HU M3

Frigate: Light combat and escort vessel. Very fast.

1 MWS 1 SWS 40 HU M4

Destroyer: Escort and combat vessel.

1 MWS 2 SWS 60 HU M3 Carries 1 LGEV

Light Cruiser: Combat and escort vessel.

1 MWS 3 SWS 81 HU M3 Carries 1 LGEV

Cruiser: Combat vessel

2 MWS 3 SWS 102 HU M3 Carries 2 LGEV

Heavy Cruiser: Combat vessel

2 MWS* 5 SWS 120 HU M3 Carries 2 LGEV

Battleship: Heavy combat vessel. Very rare.

PanEuropean/Nihon: 8 MWS* 19 SWS

NA Combine: 9 MWS* 17 SWS

201 HU M3

Carries 4 LGEV or 2 GEV

*May be equivalent to Howitzer 6/8 D6

Landing Ship: Coastal assault

3 SWS

4 LSEV* 5 GEV 10 LGEV

can carry 60 pts of armor and 30 strength pts of Inf or equivalent depending on scenario

120 HU M3

*See OGRE book. D2 M6 carries 12 pts of armor and 3 strength points of Inf or equivalent

Main Weapon Systems:

Battery A: 4/3 D4

Battery B: 6/2 D6

Double Missile Rack w/ 10 Missiles: D8

Laser Turret: Same as ground based equivalent

Secondary Weapon Systems:

Battery: 3/2 D3

Missile Rack w/ 5 missiles: D4

Light Missile Rack: 3/4 D2

Optional:

Boarding

A disabled vessel (iow no guns) can be boarded and captured. If the ship is manned, there will be 1 squad of militia per 20 HU remaining rounded in the defender's favor. Use overrun rules w/ a city defense bonus for all units. If a cybership, a Combat Engineer or Marine Combat Engineer unit is needed to bypass the electronic defenses and cyberwalls. Roll a 6 sided die. On a roll of 6, the Engineers have bypassed security and taken control of the AI. On a roll of 1, the ship has the option to scuttle/self-destruct w/ the engineers trapped inside. Each CE/MCE squad may attempt once per turn. Self-destruct has same result as and OGRE.

Blog post here.
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Last edited by Thirdpower; 05-22-2014 at 05:52 PM. Reason: url update
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Old 05-24-2014, 06:02 PM   #2
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Default Re: GEV at Sea

Why should manned ships be any tougher than buildings, that don't have to worry about being lighter than water?
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Old 05-24-2014, 06:17 PM   #3
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Default Re: GEV at Sea

Buildings can't move and typically (unless using certain rules from OM) don't have active and/or passive defensive suites. Just a couple reasons out of possibly many.
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Old 05-24-2014, 07:02 PM   #4
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Default Re: GEV at Sea

Quote:
Originally Posted by hcobb View Post
Why should manned ships be any tougher than buildings, that don't have to worry about being lighter than water?
The justification I used was a return to armored belts and sensitive areas (engineering/magazines/etc) due to lighter BPC construction allowing for less displacement for a higher defense capability plus, as F16 mentioned, point defense weaponry etc.
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Old 05-25-2014, 05:23 AM   #5
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Default Re: GEV at Sea

The highest viewed pre-ogre-kickstarter thread was the Sea Ogre thread.

I wish one of the sponsor sheets had been of these sorts of units. I'm guessing they'd be popular.

I wonder if the car wars kickstarter would allow a crossover back to ogre by allowing additional ogre sponsor sheets? ;) I dare you SJG :)
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Old 06-11-2014, 10:21 PM   #6
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Default Re: GEV at Sea

What's the result when a manned submarine rams an Ogre?
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Old 06-12-2014, 12:37 PM   #7
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Default Re: GEV at Sea

Quote:
Originally Posted by hcobb View Post
What's the result when a manned submarine rams an Ogre?
Lots of bubbles.
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Old 06-12-2014, 01:56 PM   #8
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Default Re: GEV at Sea

Hello,

The idea of a submarine Ogre with arms is going to haunt my nightmares now...
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Old 06-12-2014, 03:36 PM   #9
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Default Re: GEV at Sea

Quote:
Originally Posted by ldj00 View Post
The idea of a submarine Ogre with arms is going to haunt my nightmares now...
Ogrethulhu.

You're welcome. ;)
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