05-22-2014, 05:37 PM | #1 |
Join Date: May 2012
Location: Central Illinois
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GEV at Sea
A highly unofficial list of rules for naval vessels in the world of OGRE. I put this together years ago and in a bit of coincidence (or mutual genius), the rules/specs were very similar to the gunboats and frigate in Keith Johnson's 'Invasion of San Fransisco' scenario. I recall emailing him and discussing the size difference between frigates and destroyers which is what the scenario originally listed IIRC. I playtested this a bit and it seemed to work well.
Critiques and suggestions are welcome and requested. Ships are large enough to have individual weapon systems and structural points, in this case 'Hull Units'(I originally used 'SP' but Johnson's idea is better). Each ship can carry a certain number of weapons, either main or secondary, that can be varied/customized per ship. Each is decided and listed at the beginning of the game similar to an OGRE record sheet. A ship is disabled when all weapons are destroyed and/or sunk when HU equals zero. A ship with all of its weapons destroyed will have an attack strength of '1' in the case of overruns only. Speed is reduced by destroying hull units similar to OGRE treads. Divide the total number of HU's by speed for each MP reduced. Terminology: MWS: Main Weapon System SWS: Secondary Weapon System HU: Hull Unit Ship Classes: Corvette: Light coastal vessel 2 SWS 21 HU M3 Frigate: Light combat and escort vessel. Very fast. 1 MWS 1 SWS 40 HU M4 Destroyer: Escort and combat vessel. 1 MWS 2 SWS 60 HU M3 Carries 1 LGEV Light Cruiser: Combat and escort vessel. 1 MWS 3 SWS 81 HU M3 Carries 1 LGEV Cruiser: Combat vessel 2 MWS 3 SWS 102 HU M3 Carries 2 LGEV Heavy Cruiser: Combat vessel 2 MWS* 5 SWS 120 HU M3 Carries 2 LGEV Battleship: Heavy combat vessel. Very rare. PanEuropean/Nihon: 8 MWS* 19 SWS NA Combine: 9 MWS* 17 SWS 201 HU M3 Carries 4 LGEV or 2 GEV *May be equivalent to Howitzer 6/8 D6 Landing Ship: Coastal assault 3 SWS 4 LSEV* 5 GEV 10 LGEV can carry 60 pts of armor and 30 strength pts of Inf or equivalent depending on scenario 120 HU M3 *See OGRE book. D2 M6 carries 12 pts of armor and 3 strength points of Inf or equivalent Main Weapon Systems: Battery A: 4/3 D4 Battery B: 6/2 D6 Double Missile Rack w/ 10 Missiles: D8 Laser Turret: Same as ground based equivalent Secondary Weapon Systems: Battery: 3/2 D3 Missile Rack w/ 5 missiles: D4 Light Missile Rack: 3/4 D2 Optional: Boarding A disabled vessel (iow no guns) can be boarded and captured. If the ship is manned, there will be 1 squad of militia per 20 HU remaining rounded in the defender's favor. Use overrun rules w/ a city defense bonus for all units. If a cybership, a Combat Engineer or Marine Combat Engineer unit is needed to bypass the electronic defenses and cyberwalls. Roll a 6 sided die. On a roll of 6, the Engineers have bypassed security and taken control of the AI. On a roll of 1, the ship has the option to scuttle/self-destruct w/ the engineers trapped inside. Each CE/MCE squad may attempt once per turn. Self-destruct has same result as and OGRE. Blog post here.
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Days of Our Trailers Blog/Twitter/Facebook Get your KS$4.5K Nihon Sponsor sheet here. Last edited by Thirdpower; 05-22-2014 at 05:52 PM. Reason: url update |
05-24-2014, 06:17 PM | #3 |
Join Date: May 2012
Location: Bradenton, FL
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Re: GEV at Sea
Buildings can't move and typically (unless using certain rules from OM) don't have active and/or passive defensive suites. Just a couple reasons out of possibly many.
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05-24-2014, 07:02 PM | #4 |
Join Date: May 2012
Location: Central Illinois
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Re: GEV at Sea
The justification I used was a return to armored belts and sensitive areas (engineering/magazines/etc) due to lighter BPC construction allowing for less displacement for a higher defense capability plus, as F16 mentioned, point defense weaponry etc.
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Days of Our Trailers Blog/Twitter/Facebook Get your KS$4.5K Nihon Sponsor sheet here. |
05-25-2014, 05:23 AM | #5 |
Join Date: Aug 2010
Location: UK
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Re: GEV at Sea
The highest viewed pre-ogre-kickstarter thread was the Sea Ogre thread.
I wish one of the sponsor sheets had been of these sorts of units. I'm guessing they'd be popular. I wonder if the car wars kickstarter would allow a crossover back to ogre by allowing additional ogre sponsor sheets? ;) I dare you SJG :) |
06-12-2014, 12:37 PM | #7 |
Cybernetic Overlord, Protector of the Fairness, Ebliberator of Stealage & Grand Purveyor of Laser Cats
Join Date: May 2012
Location: Austin TX
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Re: GEV at Sea
Lots of bubbles.
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Brandon McClelland Digital Wizard sjgames.com |
06-12-2014, 01:56 PM | #8 |
Join Date: Aug 2006
Location: Bloomington, IN
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Re: GEV at Sea
Hello,
The idea of a submarine Ogre with arms is going to haunt my nightmares now...
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LDJ |
06-12-2014, 03:36 PM | #9 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: GEV at Sea
Quote:
You're welcome. ;)
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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