03-12-2014, 06:03 PM | #31 |
Join Date: May 2008
Location: CA
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Re: [GURPS Powers: Divine Favor] Druid Abilities
I'm really starting to think about 'Cosmic' character points, which can be used to purchase otherwise-unavailable advantages in GURPS that would do things like provide 'ultimate' protection or be unresistable (except against other 'Cosmic' advantages, of course).
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03-13-2014, 03:02 AM | #32 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
(It affected every non-elder thing in the area, and they were obviously fighting an elder thing, but maybe a mentalist would have been able to resist, and a dark one or elder spawn would not have been affected) Last edited by Kuroshima; 03-13-2014 at 03:26 AM. |
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03-13-2014, 06:49 PM | #33 |
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Join Date: Oct 2007
Location: Europe
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Re: [GURPS Powers: Divine Favor] Druid Abilities
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03-13-2014, 06:55 PM | #34 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
So if I have Immunity to Mind Control and you have Mind Control (Cosmic, +50%), then you ignore my immunity, but I still get my normal resistance roll. With the different tiers of Cosmic, the higher levels overcome the lower levels in the same way.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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03-13-2014, 07:04 PM | #35 | |
Join Date: Aug 2004
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Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
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03-16-2014, 05:35 PM | #36 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS Powers: Divine Favor] Druid Abilities
Does anyone know where there are stats for a swarm of bees? I'd like to add that as a summonable Ally, but I don't have stats for it.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
03-17-2014, 05:12 PM | #37 |
Join Date: Aug 2004
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Re: [GURPS Powers: Divine Favor] Druid Abilities
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03-17-2014, 05:38 PM | #38 |
Join Date: Jul 2008
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Re: [GURPS Powers: Divine Favor] Druid Abilities
To make it an Ally would require a writeup with point value...
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03-17-2014, 05:59 PM | #39 |
Join Date: Aug 2004
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Re: [GURPS Powers: Divine Favor] Druid Abilities
Hmm, yes... We could dope it out easily enough, I think. IQ should be 1, ST will be pretty low, maybe 1 as well [note the 12 hits required to disperse a swarm, though]. DX might be average, but you could justify it being a bit better. HT could be average. Senses: Acute or Discriminatory Smell, maybe Vibration Sense, maybe weak normal vision, Flight... What's missing? IA for the sting, Extra Legs... anything else?
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03-17-2014, 06:05 PM | #40 |
Join Date: Feb 2009
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Re: [GURPS Powers: Divine Favor] Druid Abilities
I for one have no issues with people posting awesome stuff on the forum instead of submitting it to Pyramid, as I have all the faith in the world that Steven Marsh can make his reaction roll vs the muses to assemble 25k words of goodness even if people post things to the forum
So any cool stuff that gets posted to the forum is extra awesomeness, as a 5k article on the forum doesn't mean Pyramid will be only 20k Oh, and it is extra cool that ErhnamDJ put horse stats in since I requested those! Thanks! |
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