Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-09-2014, 06:01 PM   #1
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default [GURPS Powers: Divine Favor] Druid Abilities

Minor Blessings

Terrain Adaptation
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 1 points.


Statistics: Terrain Adaptation (PM, -10%) [5].

Purify Water
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.


Statistics: Create 1 (Pure Water, Specific Item; Reduced Fatigue Cost 1, +20%; Transmutation, Inorganic to Inorganic, +50%; Transmutation Only, -100%; Only to Render Impurities and Toxins Safe, -50%; Cosmic, no roll required, +100%; PM, -10%) [6].

Animal Sounds
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.


Statistics: Mimicry (Limited, Animal sounds only, -25%; PM, -10%) [7].

Animal Emotions
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.


Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%; Emotion Control, -50%) [8].

Endure Temperatures
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 2 points.


Statistics: Temperature Tolerance 10 (PM, -10%) [9].

Make Shade
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 3 points.


Statistics: Control 1 (Clouds; Natural Phenomena, +100%; Only to create shade, -50%; PM, -10%) [12].

Speak with Plants
Learned Prerequisite: Divine Favor 4.
Learned Prayer Cost: 3 points.


Statistics: Speak with Plants (PM, -10%) [14].

Control Wood
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


Statistics: Control 1 (Wood; PM, -10%) [18].

Fireproof
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


Statistics: As per the ability on page 9 of Divine Favor. [18].

Animal Friend
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


You can easily adjust the Talent number up or down.

Statistics: Animal Friend 4 (PM, -10%) [19].

Green Thumb
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


You can easily adjust the Talent number up or down.

Statistics: Green Thumb 4 (PM, -10%) [19].

Speak with Plants, Improved
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


Statistics: Speak with Plants (PM, -10%; Sapience, +40%) [20].

Speak with Animals
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.


Statistics: Speak with Animals (PM, -10%) [23].

Detect Storms
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.


Statistics: Detect (Storms; Cosmic, No roll required, +100%; Long-Range 1, +50%; PM, -10%) [24].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-09-2014 at 08:33 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 06:03 PM   #2
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Major Blessings


Scare Animals
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Terror -1 (Animals Only, -25%; PM, -10%) [26].

Animal Defense
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Defense Bonus +3 (Limited, Animals, -60%; PM, -10%) [27].

Detect Life
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Detect (Anything Living; PM, -10%) [27].

Temperature Control
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Temperature Control 3 (Area Effect, 8 yards, +100%; PM, -10%) [29].

Control Rain
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Control 1 (Precipitation; Occasional; Natural Phenomena, +100%; PM, -10%) [29].

Detect Disease
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Detect (Corruption and Disease; Analyzing, +100%; Cosmic, No die roll required, +100%; PM, -10%) [29].

Barkskin
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: DR 30 (Ablative, -80%) [30].

Protection from Animals
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Damage Resistance 20 (Limited, Animals, -60%; PM, -10%) [30].

Control Animals
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.


Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%) [33].

Protection from Plants
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.


Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Plants, -40%; PM, -10%) [35].

Leave No Trace
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Insubstantiality (Only to not leave tracks, -60%; Accessibility, only when Obscure is on, -10%; PM, -10%) [20] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only to not leave tracks, -60%; PM, -10%) [16].

Walk Through Wood
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Permeation (Wood; PM, -10%) [36].

Fog
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Obscure 7 (Vision; Area Effect, 16 yards, +150%; Drifting, +20%; PM, -10%) [37].

Speak with Animals, Improved
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Speak with Animals (PM, -10%; Sapience, +40%; Universal, +20%) [38].

Read Animal Minds
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.


Mind Reading (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%) [41].

Probe Animal Minds
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.


Statistics: Mind Probe (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%; Invasive, +75%) [42].

Find Tracks
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.


Statistics: Detect (Tracks; Analyzing, +100%; Cosmic, no roll required, +100%; Precise, +100%; Reliable +10, +50%; PM, -10%) [44].

Protection from Nature
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.


Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Elemental, -20%; PM, -10%) [45].

Heal Nature
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 9 points.


Statistics: Healing (Limited, Plants & Animals, -30%; PM, -10%; Contact Agent, -30%; Cosmic, No die roll required, +100%; Faith healing, +20%) [45].

Move Nature
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.


Statistics: Telekinesis 20 (Environmental, -40%; PM, -10%) [50].

Reincarnate
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 11 points.


Statistics: Affliction 1 (HT; Advantage, Extra Life (Reincarnation, -10%), +230%; Contact Agent, -30%; Extended Duration, Permanent, +300%; Melee Attack, Reach C, Cannot Parry, -35%; PM, -10%) [55].

Feature: Extra Life is retroactive, instead of preventative; the unique nature of the advantage makes this a special effect.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-09-2014 at 09:04 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 06:04 PM   #3
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Miraculous Power

Nature's Grasp
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 12 points.


Statistics: Binding 30 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [60]

Possess Plants
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 13 points.


Statistics: Possession (Plants only, -25%; PM, -10%) [65]

Eradicate Pests
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 13 points.


Statistics: Toxic Attack 3d (Accessibility, Weeds and Pests Only, -50%; Area Effect, 256 yards, +400%; PM, -10%) [65]

Detect Plant
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.


Statistics: Detect (Plants; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68]

Detect Animal
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.


Statistics: Detect (Animals; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68]

Bless Crops
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 16 points.


Choose one type of crop when purchasing this ability. Afflicts an alternate version of the same crop, but with the Gigantism and Early Maturation features.

Statistics:
Affliction (Advantage, Alternate Form, +150%; Area Effect, 1024 yards, +500%; Permanent, +150%; Melee Range, -30%; Only on selected crop, -60%; PM, -10%) [80].

Lightning
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 17 points.


Statistics: Burning Attack 5d (Accurate +2, +10%; Increased 1/2D, x10, +15%; Environmental, Air, -5%; Increased Max, x2, +5%; Side Effect, Stunning, +50%; Surge, +20%; Link, +10%; PM, -10%) [49] + Affliction 1 (HT; Area Effect, 16 yards, +200%; Disadvantage, Deafness, +20%; Environmental, Air, -5%; Hearing-Based, +10%; Stunning, +10%; Link, +10%; PM, -10%) [34].

Stoneskin
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.


Statistics: DR 100 (Ablative, -80%) [100]

Move Nature, Improved
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.


Statistics: Telekinesis 20 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [100]

World-Shaking Miracles

Animal Undetectability
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 23 points.


Statistics: Invisibility (Can Carry Objects, Heavy, +100%; Only vs Animals, -25%; Switchable, +10%; PM, -10%) [70] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only vs Animals, -25%; Accessibility, Only when Invisibility is on, -10%; PM, -10%) [21] + Obscure 10 (Hearing; Stealthy, +100%; No area effect, -50%; Accessibility, Only when Invisibility is on, -10%; Only vs Animals, -25%; PM, -10%) [21].

Control Animals, Area
Learned Prerequisite: Divine Favor 14.
Learned Prayer Cost: 27 points.


Statistics: Mind Control (Area Effect, 16 yards, +200%; Animals Only, -25%; PM, -10%) [133].

Possess Animal
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 35 points.


Statistics: Possession (Specialized, Animals Only, -25%; PM, -10%; Full Memory Access, +10%; Telecontrol 2, +100%) [175].

Create Tornado
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 38 points.


When you purchase this ability, you may substitute other natural disasters for tornadoes, be they sandstorms, hurricanes, volcanoes, brushfires, floods, blizzards, hailstorms, lightning storms, et cetera. Replace the ritual with something appropriate for the disaster created.

Statistics: Control Tornadoes 10 (Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%; PM, -10%) [113] + Control Tornadoes 20 (Does not increase area, -50%; Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%) [75].

Wall of Thorns
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 39 points.


Statistics: Binding 30 (Area Effect, 16 yards, +200%; Persistent, +40%; Wall, +30%; Environmental, -40%; PM, -10%) [192].

Control Weather
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 40 points.


Statistics: Control 6 (Weather; Common; Natural Phenomena, +100%; PM, -10%; All-Out, -25%) [198].

Move Nature, Improved 2
Learned Prerequisite: Divine Favor 16.
Learned Prayer Cost: 40 points.


Statistics: Telekinesis 40 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [200].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-19-2014 at 07:20 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 06:25 PM   #4
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Shapeshifting

Partial Shapeshifting

Chameleon Eyes
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Acute Vision 6 (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [10] + Enhanced Tracking 1 (PM, -10%) [5] + Peripheral Vision (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [12].

Bat Head
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Acute Hearing 5 (Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [8] + Scanning Sense: Sonar (Accessibility, Not in water, -30%; Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [10] + Ultrasonic Speech (PM, -10%) [9].

Cassowary Claws
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Cutting Striker x2 (Limb, feet, -20%; Long, +100%; PM, -10%) [24] + Enhanced Move .5 (Land; Accessibility, only when you have Strikers, -10%; PM, -10%) [8] + Super Jump 1 (Accessibility, only when you have Strikers, -10%; PM, -10%) [8].

Eel Shocker
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.


Statistics: Affliction 1 (HT; Aura, +80%; Link, +10%; Melee Attack, -30%; Secondary Heart Attack, +60%; Underwater, +20%; PM, -10%) [23] + Burning Attack 2d+2 (Aura, +80%; Link, +10%; Melee Attack, -30%; No Incendiary Effect, -10%; Underwater, +20%; Surge, +20%; PM, -10%) [24].

Elephant Trunk
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.


Statistics: Extra Arm (Extra-Flexible, +50%; Long, +1 SM, +100%; Accessibility, only when you have Peripheral Vision, -10%; PM, -10%) [23] + Peripheral Vision (Temporary Disadvantage, Colorblindness, -10%; PM, -10%) [12].

Feathered Arms
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Flight (Winged, -25%; Temporary Disad, No Fine Manipulators, -30%; Link, +10%; PM, -10%) [18] + Enhanced Move .5 (Flight; Link, +10%; PM, -10%) [10].

Fish Tail
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Enhanced Move 1 (Water; Temporary Disadvantage, No Legs (Aquatic), -10%; Accessibility, only when you have Slippery, -10%; PM, -10%) [14] +
Pressure Support 1 (Accessibility, only when you have Slippery, -10%; PM, -10%) [4] + Slippery 4 (PM, -10%) [8].

Hawk Eyes
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Acute Vision 3 (PM, -10%) [6] + Telescopic Vision 5 (Accessibility, only when you have Acute Vision, -10%; PM, -10%) [20].

Mountain Goat Hooves
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.


Statistics: Hooves (PM, -10%) [3] + Perfect Balance (Accessibility, only when you have Hooves, -10%; PM, -10%) [12] + Superior Equilibrioception Talent 4 (Accessibility, only when you have Hooves, -10%; PM, -10%) [16].

Saber Teeth
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Teeth (Fangs; PM, -10%) [2] + Lifting ST 15 (Bite only, -60%; Accessibility, only when you have Fangs, -10%; PM, -10%) [9] + Striking ST 15 (Bite only, -60%; Temporary Disadvantage, Colorblindness, -10%; Accessibility, only when you have Fangs, -10%; PM, -10%) [15].

Scorpion Tail
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Impaling Striker (Long, +1 SM, +100%; PM, -10%) [15] + Toxic Attack 3d (Follow-UP, Tail, -0%; Resistible, HT-5, -5%; PM, -10%) [11].

Serpent's Fangs
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Teeth (Fangs; PM, -10%) [2] + 6d Toxic Attack (Follow-UP, fangs, -0%; Resistible, HT-4, -10%; Cyclic, Daily, expires after three days, +30%; Accessibility, only when you have Fangs, -10%; PM, -10%) [24].

Spider Arms
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Statistics: Two Extra Arms (PM, -10%) [18] + Extra Attack (Accessibility, only when you have Extra Arms, -10%; PM, -10%) [20].

Tiger Paws
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Sharp Claws (PM, -10%) [5] + Striking ST 21 (Temporary Disadvantage, No Fine Manipulators, -30%; NFM, -40%; Accessibility, only when you have Sharp Claws, -10%; PM, -10%) [21].

Wolf Snout
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Statistics: Acute Smell 4 (Accessibility, only when you have Sharp Teeth, -10%; PM, -10% ) [8] + Discriminatory Smell (Accessibility, only when you have Sharp Teeth, -10%; PM, -10%) [12] + Sharp Teeth (PM, -10%) [1] + Striking ST 4 (Bite only, -60%; Accessibility, only when you have, -10%; PM, -10%) [6].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-19-2014 at 07:23 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 06:59 PM   #5
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Allies

Summon Animals

Druids have the ability to summon a variety of animal Allies. These animals appear immediately and follow the druid's commands to the best of their ability. The druid can converse with them as though they had his IQ, regardless of their actual IQ.

These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].

To purchase an animal Ally, choose an animal and purchase the ability with the corresponding percentage of your point total. Each animal comes in both a normal and a smart version, with the smart version having human-like intelligence. Optionally, you may use the rules for Ally Groups to summon multiple animals at a time; to do so, calculate the new price using the Ally Groups pricing.

Summon Animal I
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Choose an animal up to 25% of your point total. That animal appears in front of you immediately whenever summoned.

Statistics: Ally (Built on 25%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [12] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].

Summon Animal II
Learned Prerequisite: Divine Favor 8.
Learned Prayer Cost: 8 points.


Choose an animal up to 50% of your point total. That animal appears in front of you immediately whenever summoned.

Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [20] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].

Summon Animal III
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.


Choose an animal up to 75% of your point total. That animal appears in front of you immediately whenever summoned.

Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [32] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].

Summon Animal IV
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 14 points.


Choose an animal up to 100% of your point total. That animal appears in front of you immediately whenever summoned.

Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [48] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].

Summon Animal V
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 23 points.


Choose an animal up to 150% of your point total. That animal appears in front of you immediately whenever summoned.

Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [96] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18].



Cavalry Horse, 10 points
Spoiler:  


Cavalry Horse, Smart, 85 points
Spoiler:  


Dog, -73 points
Spoiler:  


Dog, Smart, 2 points
Spoiler:  


Elephant, 208 points
Spoiler:  


Elephant, Smart, 308 points
Spoiler:  


Falcon, -95 points
Spoiler:  


Falcon, Smart, -15 points
Spoiler:  
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-19-2014 at 07:27 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 08:18 PM   #6
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Quote:
Originally Posted by ErhnamDJ View Post
Green Thumb
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.


Statistics: Green Thumb 4 (PM, -10%) [19].
As soon as a Talent is Limited, and thus represent something other than an inborn aptitude, there's no need to stick to the maximum of 4 levels. Besides, a +4 bonus to a short list of thematically related skills isn't all that impressive, especailly if the recipient isn't already fairly able in some of those areas.

I suggest you have a Minor version with 3 levels of Green Thumb, and a Major with 6. And maybe you'd want to use the optional pricing rule from the Talents volume of GURPS Power Ups, to lower the cost a bit more.
Peter Knutsen is offline   Reply With Quote
Old 03-09-2014, 08:32 PM   #7
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Allies (Cont'd)

Rat, -98 points
Spoiler:  


Rat, Smart, 2 points
Spoiler:  


Tiger, 17 points
Spoiler:  


Tiger, Smart, 87 points
Spoiler:  


Tiger Shark, 60 points
Spoiler:  



Tiger Shark, Smart, 140 points
Spoiler:  


Animate Plants

In addition to summoning animals, druids can animate plants to do their bidding. As with their summoned animals, they may speak with these plants as though they have the druid's IQ. These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].

Animate Plants I
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.


Animates any one nearby living plant up to 50% of your point total.

Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].

Animate Plants II
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 7 points.


Animates any one nearby living plant up to 75% of your point total.

Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [24] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].

Animate Plants III
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 11 points.


Animates any one nearby living plant up to 100% of your point total.

Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [40] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].

Animate Plants IV
Learned Prerequisite: Divine Favor 11.
Learned Prayer Cost: 18 points.


Animates any one nearby living plant up to 150% of your point total.

Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [76] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11].

Animated Living Tree, 20' Tall, 72 points
Spoiler:  


Animated Average Thorn Bush, 5' Tall, 1 point
Spoiler:  
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 03-19-2014 at 07:28 PM.
ErhnamDJ is offline   Reply With Quote
Old 03-09-2014, 09:14 PM   #8
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Here are a few I made for my game:


Aspect of the Hawk
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
Telescopic vision 4 20pts

Aspect of the Bat
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
Acute Hearing 10 20pts

Aspect of the Owl
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.
night vision 9, Peripheral Vision 24pts

Speak with animals
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.
Speak with animals 25pts

Tangle Growth
Learned Prerequisite: Divine Favor 6.
Learned Prayer Cost: 5 points.
Binding 5 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 25pts

Natures Tangle Growth
Learned Prerequisite: Divine Favor 7.
Learned Prayer Cost: 6 points.
Binding 5 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 30pts

Haste
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 12 points.
Basic move +3, enhanced dodge 3 60pts

Great Tangle Growth
Learned Prerequisite: Divine Favor 9.
Learned Prayer Cost: 10 points.
Binding 10 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 50pts

Natures Great Tangle Growth
Learned Prerequisite: Divine Favor 10.
Learned Prayer Cost: 12 points.
Binding 10 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 60pts



Over Grown
Learned Prerequisite: Divine Favor 12.
Learned Prayer Cost: 20 points.
Binding 20 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 100pts

Nature Over Grown
Learned Prerequisite: Divine Favor 13.
Learned Prayer Cost: 24 points.
Binding 20 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 120pts
zoncxs is offline   Reply With Quote
Old 03-10-2014, 11:06 AM   #9
mehrkat
 
mehrkat's Avatar
 
Join Date: Feb 2005
Location: Austin Texas
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

Here are some powers I made for mine. Note this is based on the Dragonlance world of my tweaking the God Chislev for one of the Chosen. Chislev connects to humans through their passions so there are a few abilities that work from that perspective.

Trick of Direction
Learn Prerequisite Divine Favor 4
Learned Prayer Cost 2

You can always tell where you are and what direction you are facing in 3 dimensions Statistics absolute direction 3d Spacial Sense 10 points

Adaption -- Water
Learned Prerequisite Divine Favor 4
Learned Prayer Cost 2

With a quick prayer your form alters to allow you to adapt to life in water (but no breathing underwater)
Statistics Amphibious 10 points

Adaption -- Trees
Learned Prerequisite Divine Favor 4
Learned Prayer Cost 2

Your arms lengthen and you become capable of swinging through trees and dense vines
Statistics: Brachiator 5 points

Hide
Minimum Divine Favor 4
Learned Prayer Cost 3 points

With a quick prayer your skin and clothing match your surroundings.

Statistics: Chameleon 5points/level (cosmic minor -- from powerups 4 -- avoids drawback allows clothing and equipment to be affected) +50% = 7.5/level = 2 levels = 15 points

Hound's Nose
Minimum Divine Favor 4
Learned Prayer Cost 3 points

You can borrow the sense of smell of a dog and get all the advantages of the dogs nose.

Statistics: Discriminatory Smell 15 points.

Animal's Tongue
Minimum Divine Favor 5
Learned Prayer Cost 5 points

Statistics: Speak with animals 25 points

Spider's Choice
Minimum Divine Favor: 5
Learned Prayer Cost: 4

You can borrow the spiders ability to cling to any surface.

Statistics: Clinging 20 points

Owl's Ear
Minimum Divine Favor 6
Learned Prayer Cost 5 points

Borrow the hearing abilities of an owl.

Statistics: Discriminatory Hearing 15 points + parabolic Hearing 2 levels + 8 points = 23 points

Chislev's protection

Minimum Divine Favor 7
Learned Prayer Cost: 7

A field of force directly from Chislev Surrounds you and protects you.

Statistics DR +20% force field 6/level = 6 levels unmodified cost 36

Knowledge of Chislev's Dominion
Minimum Divine Favor 8
Learned Prayer Cost: 9 points

The ability to find detect and analyze a fairly specific subset of thing. Limited to things that are part of the natural world. Cats, Trees, Birds etc or even more specific black cats, oak trees, hawks but not more broad.

Note by getting divine favor 9 you can buy off 10 minutes prep time and lower the fatigue to reasonable levels

Statistics: 2 points per point Modular Power Pool (Cosmic) 10 points per point. limited to one power. Detect must all be built the same way -80% (built off the one power only but more limited than that). Each detect is built: Detect: Common 10 points (precise +100%, analyzing +100%, costs fatigue x4 -40%, prep required 10 minutes -30%, nuisance effect, your body takes some minor trait of the thing you seek -10%, ) (22 points) Power Pool costs 44 points

Daydream
Minimum Divine Favor 8
Learned Prayer Cost: 8

While playing a musical instrument, singing or otherwise engaging the mind of another you can cause him or her or them to enter a trance like state. Victim is allowed a will roll to resist. Note this power through Chislev latches directly into the passions of the victim different gods might attach to different parts of the psyche.

Note you can select an individual victim by touching and singing or speaking softly to them. Singing and playing a musical instrument is most useful for the area affect.

Statistics: Mind Control 50 points base -- trance like state only (-100%) area affect 4 yards (+100%) only while engaging the mind of another -20%, (40 points)
__________________
He stared out in the distance to see the awesome might of the Meerkat war party.
mehrkat is offline   Reply With Quote
Old 03-10-2014, 01:24 PM   #10
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [GURPS Powers: Divine Favor] Druid Abilities

As the author of Dungeon Saints (and the follow-up Saintly Power-Ups), I wholeheartedly approve of this thread (and let me steal it for personal use).

It's a shame that you posted it on the forums though, you could have gotten an excellent Pyramid article out of it :)
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Reply

Tags
divine favor, powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.