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#1 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Magic - Plant Spells has some ground types, for density of vegetation only, but still, so, let's say I want a super who is able to create a dense forest in the middle of an open field, or create a desert around my surroundings, or even make solid ground into a ground full of holes and failures that reduces move and give penalties to people trying to run on it, how do I do that?
Control(Ground) would only give control over 5lbs of ground, but the issue is not weight, it's area. Control(Ground)(Environmental) could be a solution, however, how would it work?
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 Last edited by gilbertocarlos; 01-17-2014 at 02:04 PM. |
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#2 |
Join Date: Aug 2004
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That sounds like a Natural Phenomena Control, maybe something like Control (Terrain).
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#3 |
Join Date: Nov 2008
Location: Yukon, OK
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Yep, add the natural Phenoma enhancement to cover a large area.
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#4 |
Join Date: May 2013
Location: Ellicott City, MD
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One level of Control (Ground) would manipulate 10lbs, not 5. However, with the Natural Phenomena enhancement, that one level becomes .1 miles.
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#5 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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The problem with natural phenomena is that it's, well, natural, and that doesn't seem to be the case, also, let's say you want to create a ground who turns hard dirt into sand, giving -2 in penalties, that's 6 levels, for the same price you could build an affliction that target's everyone ignoring defenses.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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Tags |
ground, ground control, powers, spells as powers |
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