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Old 01-17-2014, 01:53 PM   #1
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Ground Shaping Powers

Magic - Plant Spells has some ground types, for density of vegetation only, but still, so, let's say I want a super who is able to create a dense forest in the middle of an open field, or create a desert around my surroundings, or even make solid ground into a ground full of holes and failures that reduces move and give penalties to people trying to run on it, how do I do that?

Control(Ground) would only give control over 5lbs of ground, but the issue is not weight, it's area.
Control(Ground)(Environmental) could be a solution, however, how would it work?
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Last edited by gilbertocarlos; 01-17-2014 at 02:04 PM.
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Old 01-17-2014, 08:04 PM   #2
Not another shrubbery
 
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Default Re: Ground Shaping Powers

That sounds like a Natural Phenomena Control, maybe something like Control (Terrain).
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Old 01-17-2014, 08:06 PM   #3
Refplace
 
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Default Re: Ground Shaping Powers

Yep, add the natural Phenoma enhancement to cover a large area.
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Old 01-17-2014, 09:25 PM   #4
Nereidalbel
 
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Default Re: Ground Shaping Powers

One level of Control (Ground) would manipulate 10lbs, not 5. However, with the Natural Phenomena enhancement, that one level becomes .1 miles.
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Old 01-20-2014, 08:33 PM   #5
gilbertocarlos
 
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Default Re: Ground Shaping Powers

The problem with natural phenomena is that it's, well, natural, and that doesn't seem to be the case, also, let's say you want to create a ground who turns hard dirt into sand, giving -2 in penalties, that's 6 levels, for the same price you could build an affliction that target's everyone ignoring defenses.
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