07-30-2013, 09:11 PM | #41 |
Join Date: Mar 2010
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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07-30-2013, 09:30 PM | #42 |
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Join Date: Mar 2012
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
I wonder how this changes if we drop the TL on the metal-users side. I'm assuming TL 8 can be creamed, as well as TL 9, but TL 12 monsters. How about TL 10?
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07-30-2013, 10:03 PM | #43 | |
Join Date: Mar 2010
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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In theory, any TL should be able to beat any other TL, given the right numbers, tactics, etc. If we are limiting it to a "head to head" scenario, then you need to consider the following relative lethality and durability at the various possible ranges of engagement. For example, it is fairly clear that a high-biotech beastie can be very lethal in close combat... but it has to survive long enough to reach close combat! So at what TL is a well-equipped pure-human soldier able to consistently stop a bio-beast before it gets to close combat? The beastie could be extremely stealthy (allowing it to avoid precise targeting), or extremely fast and agile (allowing it to dodge), or just plain tough enough to take whatever hits it takes. But eventually, increasing tech will overcome all of those advantages. |
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07-31-2013, 05:30 AM | #44 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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07-31-2013, 07:22 AM | #45 |
Join Date: Mar 2010
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
All right, congratulations, you have indeed stated that with enough ST you can break something. That is an unequivocally true and simultaneously useless observation.
Better make sure that the bio-beast has enough limbs to fully restrain the Warsuit, since he will be kicking and head-butting with ST 50 all the way. And there are a lot of other things you should do, but since we are apparently talking only about the specific case of battling a Warsuit-and-nothing-else in an area with natural cliffs I guess you can disregard them. Last edited by cosmicfish; 07-31-2013 at 07:30 AM. |
07-31-2013, 09:40 AM | #46 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
The TL 4 "in anything but Bio-tech" still seems asinine to me; like I said Bio-Tech is Ultra Tech; to produce Bio-Tech outside of selective breeding programs is going to require technology in excess of TL4. I'd think TL 7 at the lowest, but since I am going off the top of my head perhaps TL 6 has some as well.
That's why I suggested TL 9 v TL 9, especially with the realistic restriction. If you want to point out that only one side is willing to do major, body altering Bio-Tech (given how many things really are Bio-Tech without realizing it - got a purebred dog?) or vat growing soldiers or similar all out aspects... while the other side views cybernetics and advanced machinery in a similar light. I suppose we could have a hard-to-believe biotech society where all machinery has been replaced with biotech counterparts (e.g. "organic computers" and such) but that makes further biotech advancement harder to swallow (or at least starts to feel TL16-ish). Limiting both sides to realistic TL 9 might actually give us something to work with. Well, the rest of you something to work with, given that my current GURPS resources are scant. ^^'
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bio-tech, ultra-tech |
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