07-30-2013, 02:50 AM | #31 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-30-2013, 04:23 AM | #32 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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Nonetheless, "Space marines vs bugs" is a time-honored, beloved genre, and many of the fans of that genre want a bit of an exploration of their bugs and somewhat realistic military doctrines. An army of those gigapedes vs a squad of space marines (given the right gear and tech) is quite an interesting fight... especially when you realize the gigapede has IQ 14 and isn't bestial. Each of those bastards is smarter than an augmented human in a warsuit. They could be tactical. They could lure their enemy into choke points where they have an advantage. They could ambush. They could leverage that strength into avalanches and such. This would be quite a nice horror scenario, actually.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-30-2013, 10:09 AM | #33 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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If we are going for "bugs vs. aliens", the idea is that the bugs are inhuman. They don't need to be "dumb", but should probably be bestial. Some beasts are quite clever, and can use tactics... but if they are really as smart as is it sounds like you want them to be (maybe I am reading too much into it)... wouldn't it turn into HISHE Jurrasic Park and even if they couldn't invent the weapons, they'd figure out how to use a few (biology permitting)?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-30-2013, 10:19 AM | #34 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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But you are, of course, correct. Just going over that gigapede template again, there are no disadvantages at all. Not only aren't they bestial, but they're not even bloodthirsty or even callous. They're actually about as nice as humans (perhaps slightly less, as some people argue that humans have Pacifism: Reluctant Killer by default, and these do not). And at a racial IQ of 14, if there were swarms of them, they would rapidly develop a highly advanced civilization, which means our first encounter with them would probably involve them waving one of their many horrifying strikers, saying "Hullo!" in an exaggerated British accent, complaining about how difficult our form of communication is with their mouth full of row after row of spiny teeth, and then offer to engage in an exchange of culture and knowledge, confessing a fascination for Jon Bon Jovi music and offering us the secret to evironmentally clean energy. Which might defeat the whole "horror of the gigapede" thing.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-30-2013, 10:31 AM | #35 | |
Join Date: Jan 2006
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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OK, actually the Warsuit guy shoots you long before you close. |
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07-30-2013, 11:41 AM | #36 |
Join Date: Dec 2007
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
Part of the problem of course is that TL 12 is ridiculous. There aren't any "realistic" TL 12 bioweapons or bioanything worth mentioning. Pretty everything tops out at 11.
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07-30-2013, 05:50 PM | #37 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
Well, still works for a horror/comedy hybrid. Think of the "celebrities" known for outrageous behavior... and now make them one of those things. "He was so mad at the paparazzi he punched a whole through their van, then for kicks he did... he did... I don't know what but it looked horribly disgusting through the whole." A strong part of the horror should be the realization of how many terrible things we do that are oddly "socially acceptable", or at least how quickly they could snowball when done by something lacking human constraints.
Bit curious if your comment means you did or did not take my advice to look up How It Should Have Ended and their take on Jurassic Park. Oh, back on topic... have we considered lowering the Tech levels involved? I ask this after claiming I was going to bow out, I know. >_<
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
07-30-2013, 08:25 PM | #38 | |
Join Date: Mar 2010
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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I was mostly referring to the fact that presumably the Warsuit is equipped with something other than a Swiss Army Knife and a bad attitude. With TL 12 weaponry, Warsuit guy should be blowing big holes in biotech guy long before he gets into grapple range. Plus, in the best case, this massive breeding program is only good for about one observed battle. Because for the second battle those Warsuits will fly, and will have some type of weapon chest-mounted so that any grapple attempt just ensures that they can be guaranteed of not missing once the grapple starts. And that retrofit will be much, much faster than breeding some new bio-monster. |
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07-30-2013, 08:31 PM | #39 | ||
Join Date: Mar 2010
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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Last edited by cosmicfish; 07-30-2013 at 08:34 PM. |
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07-30-2013, 08:47 PM | #40 | |
Join Date: Dec 2007
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Re: Using only GURPS Bio-Tech, how tough a critter can you create?
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bio-tech, ultra-tech |
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