04-02-2012, 04:47 AM | #1 |
Join Date: Aug 2004
Location: Germany
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Rules for a low-powered apocalypse-survival game?
I'm planning a "grim 'n gritty" apocalypse-survival micro-campaign. The PCs will be build on 50 pts., but with no limit on disadvantages (all of which shall be ruthlessly exploited).
Now, what kind of (optional) GURPS rules should I use for this? Any *must-have* disadvantages (e.g. Pacifism (reluctant killer))? The hit locations from Martial Arts? Firearms rules from Tactical Shooting? Anything else (maybe for disease, fright checks)?
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
04-02-2012, 05:35 AM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Rules for a low-powered apocalypse-survival game?
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Make sure you read carefully through the Fatigue and Hazards section in Basic (starting pg 426). These will be your best friend in making the wastelands a scary place. Fright Checks can help too, but are better for representing sudden shocks rather than the slow, suffocating despair of a dying world. For combat you may need to strike a balance between realism and ease of play. Throwing in all the Hit Location and optional injury rules can slow things down a lot, so make sure that you keep fights brief and tense. Making ammo scarce can help avoid prolonged shoot-outs, but could also upset players who've invested heavily in gun skills. Make sure your players know what they're getting into. |
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04-02-2012, 05:41 AM | #3 |
Join Date: Aug 2004
Location: Germany
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Re: Rules for a low-powered apocalypse-survival game?
the game will take place in Europe (Germany), in "our world" in late 2012 - and it will cover the actual "apocalypse" and the following weeks...
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
04-02-2012, 05:56 AM | #4 | |
Join Date: Nov 2009
Location: Oregon
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Re: Rules for a low-powered apocalypse-survival game?
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Something I'd consider is giving PCs a small pool of "free" points dedicated to background skills - ie, professional or hobby skills that mattered for their pre-Event lives, but will be largely worthless during and after the disaster. This can help the players flesh out their backstories without penalizing them for taking "useless" skills. Be careful in what skills you allow characters to take with these point. Notably, Survivalists, Athletes, Military and Police characters should pay "real" points for their professional skills, except for things that aren't likely to show up like Law, Administration, etc. Last edited by vierasmarius; 04-02-2012 at 06:00 AM. |
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04-02-2012, 06:12 AM | #5 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Rules for a low-powered apocalypse-survival game?
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Per Ardua Per Astra! Ancora Imparo |
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04-02-2012, 06:13 AM | #6 |
Join Date: Jul 2007
Location: West Virginia
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Re: Rules for a low-powered apocalypse-survival game?
This makes knowing what the Apocalypse is more important. And yes, the ability not to panic or collapse into a deep depression will be vital. The ability to miss meals and sleep will also count.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 04-03-2012 at 06:16 AM. |
04-02-2012, 06:47 AM | #7 |
Join Date: Aug 2004
Location: Germany
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Re: Rules for a low-powered apocalypse-survival game?
PCs will not really know all the details about what's going on - several likely elements:
- a severe (but not super-lethal) global pandemic starting shortly before "DAY X" (probably some kind of 1918-style flu) - a supermassive solar flare causes widespread failure of electronic/electrical systems (leading to several large-scale industrial disasters: think Bhopal, Fukushima, etc. but including a few "weird science / black tech" R&D facilities) - undecided yet: either a Yellowstone/pseudo-nuclear winter or a "clathrate gun"/global warming scenario
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
04-02-2012, 07:46 AM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: Rules for a low-powered apocalypse-survival game?
Quote:
Massive Solar Flares disrupt the Earth's magnetic field, and (somehow) cause a global increase in seismic activity. The earthquakes and volcanoes simultaneously poison water supplies, create a nuclear winter, and trigger major breaches in many of the world's nuclear power plants. The resulting chaos leads to a breakdown of human society as well as epidemics of waterborn illness, toxic nuclear fallout, and global famine.
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My ongoing thread of GURPS versions of DC Comics characters. |
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04-02-2012, 07:50 AM | #9 | |
Join Date: Aug 2004
Location: Germany
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Re: Rules for a low-powered apocalypse-survival game?
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...so? Further comments?
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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04-02-2012, 07:58 AM | #10 |
Join Date: Oct 2007
Location: Vermont
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Re: Rules for a low-powered apocalypse-survival game?
I'd suggest tracking lost FP through Hazards and Lost Sleep very carefully.
This is normally more bookkeeping than I like, but for gritty survival, it really helps your players to feel the exhaustion, cold, and hunger their characters are experiencing. Also keep things like food and safe quarters rare and valuable.
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My ongoing thread of GURPS versions of DC Comics characters. |
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