11-21-2009, 01:45 PM | #21 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What 4e Vehicles .pdfs do people want to see?
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M1A2 SEP (2) Against KE (ball, APFSDSDU, any solid impactor) Turret: 940-960 Glacis:560-590 Lower front hull:580-650 Against CE (Chemical Energy; basically HEAT and explosive jets) Turret: 1320-1620 Glacis:510-1050 Lower front hull:800-970 the values are in mm of RHA equivalent. And 1mm of RHA equivalent is about DR2.75 (at DR70 to the inch). You'll have to play with the armor divisors, levels of hardened, etc, if you want that level of detail. So for KE impacts, the M1 on the turret is about 950mm RHA equivalent, or DR2612 (!). I'm sure you can do the rest of the math. :-) Harder to find are the "non-critical" angles, like turret sides, but they're usually pretty thin, relatively speaking.
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11-21-2009, 02:11 PM | #22 |
Join Date: May 2008
Location: CA
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Re: What 4e Vehicles .pdfs do people want to see?
Cool! Thanks. Was trying to find those figures a while ago, but my search-fu was apparently rather weak. Doesn't really change my position that armor's probably one of the more difficult statistics to figure out, though.
Still: bookmarked! |
11-21-2009, 02:49 PM | #23 | ||
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: What 4e Vehicles .pdfs do people want to see?
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Here's the RPG-specific values you need to keep in mind:
I think that list covers most of the situations where you might need "a tank". Sure, I can imagine a few situations where you really would need to know the actual armor value (or weight, or top speed on a highway, or whatever) of specific models of tanks, but I think that's pretty rare in a story-driven game. EDIT: Because some people are going bonkers over my tone or something, let me ask it a different way: Why do you think you need the stats for a tank? The focus of the game matters!
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I'll reiterate my main point: The suggested topics for these vehicles PDFs (e.g."WWII Axis Tanks 1944-1945") is scoped too narrow. For broader appeal, the subject matter would have to be broader and more generalized. Demi Last edited by DemiBenson; 11-21-2009 at 06:10 PM. Reason: Tone, or something. a.k.a. "I need to stop assuming calm and rational audience" |
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11-21-2009, 02:55 PM | #24 | |
Join Date: May 2008
Location: CA
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Re: What 4e Vehicles .pdfs do people want to see?
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In any case, I'm not arguing against the rest of your post. I just think 'know you want a specific model of vehicle' and 'know the exact stats for that vehicle' don't follow. I agree completely with your last few paragraphs and the majority of the rest of your last post. |
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11-21-2009, 03:13 PM | #25 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: What 4e Vehicles .pdfs do people want to see?
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What if I'm playing in a modern warfare game and my soldier has a LAW with HEAT rounds? How many hits will it take to bring down the tank? What if we're playing a supers game, and I want to build a brick who's as tough as a tank -- how much DR do I give him? How much damage should his punch do, if I want it to be as damaging as a tank shell? (The latter is in High-Tech, granted, but that's beside the point.) What if Godzilla is attacking the city and I drive a tank into him at top speed -- does the collision do enough damage to hurt him at all? While the answer to these questions can be "The GM decides," The GM decides," and "The GM decides," that just brings RPGs back to the days of Cowboys and Indians ("I hit you! You're dead!" "Nuh-uh, you missed!"), except that only one of the people playing the game gets to decide ("Man, Mark must be in a bad mood tonight -- he keeps saying that none of our attacks are hitting."). The reason rules, statistics, and dice rolls were added to RPGs was to give the group a reasonably impartial and fair way to figure out what happens when (say) you launch a 1-ton boulder out of a TL3 trebuchet at a Sherman tank.
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11-21-2009, 04:10 PM | #26 | |||||||||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: What 4e Vehicles .pdfs do people want to see?
It doesn't to you. That has (almost) zip relevance, I'm afraid. I'm not saying that your suggestion to include MORE than just stats and detail on specific vehicles is wrong, far from it. But your conclusion that stats and detail are useless to all or even just a majority of gamers is based on generalising your own outlook -- and therefore wrong from the start. There are many ways to play, there are many genres and styles etc.
Since GURPS has that pesky "G" for Generic in the title, it strives to provide material for all (or at least most) situations. What happes if you don't have "antitank weapons of the proper TL and scale"? Can you take it out with magic? Superstrength? A boulder from a cliff? Quote:
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Sorry, but there is your mistake. Other people can. Cheers HANS
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11-21-2009, 04:17 PM | #27 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What 4e Vehicles .pdfs do people want to see?
Even for armor, the lowest set of assumptions you probably want to put down covers something like:
how well protected is my tank from the front, sides, rear, above and below. Checking that website I posted, and looking at various tanks, one might (over) generalize that certain frontal areas get DR X. Other frontal areas that can fully expect to take fire sometimes get about DR X/2 to DR 2X/3. Examples here are the Turret Front, which tends to be about the strongest protected in modern tanks, and the glacis and lower front hull get slightly reduced protection. Now, the turret sides seem to be much worse off, often around X/3, while the hull sides also seem to be pretty easy meat, something like X/6. Top and bottom seem hard to find. but if we go with 1000mm RHA protection for the turrent front of a first-line modern tank (that's DR2750!), we'd find DR1375 to 1800 on the rest of the front arc. The Turret Sides would be around DR900, and the hull sides around DR450. Now, if DR70 is one inch of RHA, then "chinks in armor" on these areas at DR/2 would be as low as DR225 or so, still the equivalent of 3" of RHA steel (although RHA isn't particularly GOOD armor, so the actual LOS thickness will be much lower). One might even suspect that the rear, especially, might even be lower than this; the prevalence of top-attack and anti-tank mines that surely existed during the design phases of such modern tanks might preclude too much reduction on the top and bottom, but one never knows.
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11-21-2009, 05:08 PM | #28 | |||
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: What 4e Vehicles .pdfs do people want to see?
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With Godzilla, I'd say the answer depends on how the GM is using the giant, radioactive monster:
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But to bring this back to my original point, which was that the e23 wishlist is asking for subjects that I find to be too narrowly scoped. If they all end up being as specific as "WWII Axis Tanks 1944-1945", then I'm unlikely to buy any. But, I'd be ok with a book on "WWII Fighting Vehicles", wherein one could find a generic description of late WWII tanks, with specifics for any one of the Sherman tank models, and some notes on how German/Italian/whatever tanks were different (in the same manner as High-Tech describes the Glocks). Demi |
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11-21-2009, 06:24 PM | #29 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: What 4e Vehicles .pdfs do people want to see?
*--->ROBOTS!!!<---*
Just like the 3e Book, which is my #1 all-time favorite GURPS book. I loved tweaking the motive drive vs. DR weight and such. One suggestion: make each individual part able to be cheap/fine/very fine quality (in 3e, the whole robot was one quality). That way, when you're junking, you can exclaim, "Oh! I found a Five Star arm servo! Those are the best!" Or, "Sorry. We had to replace your unit's power supply with a Lone Star. They're junk, but we didn't have any Five Star in stock. Bring it back in and we'll swap it out when the parts arrive." Oh, how I love 3e Robots.
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11-21-2009, 08:51 PM | #30 |
Join Date: Jan 2006
Location: Victoria, BC, Canada
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Re: What 4e Vehicles .pdfs do people want to see?
Bush Planes (The Beaver in particular)
Flying Boats Modern LAVs (It seems like almost everyone wants this one) Modern Tanks Civilian Armoured Vehicles (Armoured Limos, Armoured Vans, SWAT Vehicles) Sailing Ships Steam Ships Airships Lots of WWII stuff. |
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