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Old 08-30-2022, 04:58 AM   #61
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Join Date: Apr 2005
Default Re: GURPS Sector General

Protective Coating (TL9)

Thick-skinned creatures like Melfans and Tralthans, who can't effectively wear gloves, cover their manipulators with spray-on protective coating prior to performing surgery. Any species might benefit from Protective Coating if proper species-specific protective gloves and coveralls aren't available. (Although Kelgians will refuse to let the stuff touch their fur unless the alternative is certain death. Even then, they will complain loudly and will be miserable for days afterwards.)

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Last edited by Pursuivant; 08-30-2022 at 05:09 AM.
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Old 08-30-2022, 05:00 AM   #62
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Default Re: GURPS Sector General

Protective Gloves (TL9)

High tech surgical and personal protective gloves for humanoid creatures and other species with recognizable hands.

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Protective Suit (TL9)
This, plus a uniform or a set of coveralls, is the working uniform of an active Sector General physician or technician. It is light enough to be comfortable and provides protection in most hospital environments.

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Last edited by Pursuivant; 08-30-2022 at 05:15 AM.
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Old 08-30-2022, 05:29 AM   #63
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Default Re: GURPS Sector General

Quote:
Originally Posted by SydneyFreedberg View Post
I just started reading the first book last night.
I share your assessment of the series.

Unless someone requests otherwise, I will hold off on posting material about species from later books to prevent spoilers.

As it is, I've posted templates for the major Galactic Federation species. Earth-Humans, Illensans, Kelgians, Melfans, Nidians, Orligians, and Tralthans appear to be the most common - or at least most dominant - species.

Hudlars appear to be an emerging species, possibly contacted before they developed much technology, but working hard to catch up.

(The idea of the "Prime Directive" doesn't apply in the Galactic Federation. If Monitor Corps scouts encounter a planet with sapient life, they will eventually try to make first contact if the species appears to be a decent candidate for eventual membership. They will also contact hostile or distressed alien species if the alternative is letting the species go extinct. The result is some truly dysfunctional alien species, described in loving detail in later books in the series.)

BTW, there are safety backups aboard Sector General, you just haven't gotten to them yet. It also has lots of procedures in place to prevent accidental collisions, but all the safety features in the world can't stop a truly determined idiot.

Last edited by Pursuivant; 08-30-2022 at 05:35 AM.
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Old 08-31-2022, 09:51 AM   #64
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Default Re: GURPS Sector General

Personal Protective Exoskeleton
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Old 08-31-2022, 09:55 AM   #65
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Default Re: GURPS Sector General

Personal Protective Vehicles
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Old 08-31-2022, 09:58 AM   #66
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Default Re: GURPS Sector General

PPV Types
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Last edited by Pursuivant; 11-11-2023 at 10:14 PM.
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Old 08-31-2022, 10:01 AM   #67
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Default Re: GURPS Sector General

Utility Floats
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Old 08-31-2022, 10:05 AM   #68
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Default Re: GURPS Sector General

Medical Cargo Floats
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Last edited by Pursuivant; 11-11-2023 at 10:17 PM.
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Old 08-31-2022, 10:06 AM   #69
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Default Re: GURPS Sector General

Vehicle Statistics

Code:
TL	Name	HP/ST	Hnd/SR	HT	Move	Lwt	Load	SM	Occ	DR	Range	Cost	Damage	Notes
9	PPV, Armored	150/30	-1/5	12x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g, 1S.	[1]
9	PPV, Cold	50/20	-1/5	14x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g	[1]
9	PPV, Hot	50/20	-1/5	14x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g, 1S.	[1]
9	PPV, Radiation	50/20	-1/5	14x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g, 1S.	[1]
9	PPV, SNLU	50/20	-1/5	14x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g, 1S.	[1]
9	PPV, Threcaldian	50/20	-1/5	14x	1/10	2.2	0.5	1	1+1PSV	35	25	$60K	6A, 2C, 1g, 1S.	[1]
10^	Surface Cruiser	35/25	-1/5	14	Var.	3	0.75	3	1+3*	50	Var.	$250K	G, 1O, 8W	[1, 2]
10^	Utility Float, Cargo Float	35/25	-1/5	12	1/10	3	2	2	1+1PSV*	5	25	$25K	1E, 1O, 2Rr, 1s.	[1, 2]
10^	Utility Float, Chalder Transfer Tank	100/50	-2/6	12	1/3	150	140	5	1*+1	100	0.5	$150K	1E, 1O, 2Rr, 1s.	[2]
10^	Utility Float, Power Litter	30/25	-1/5	12	1/8	2.75	1.5	2	1+1PSV*	10	1	$50K	1E, 1O, 2Rr, 1s. 	[1, 2]
10^	Utility Float, Small Power Litter	20/15	-1/5	12	1/8	1.25	0.75	1	1+1PSV*	10	1	$10K	1E, 1O, 2Rs, 1s.	[1, 2]
10^	Utility Float, Small Cargo Float	20/15	-1/6	12	1/10	1.25	1.0	1	1+1*	5	5	$7.5K	1E, 1O, 2Rs, 1s.	[1, 2]
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Old 08-31-2022, 10:15 AM   #70
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Join Date: Apr 2005
Default Re: GURPS Sector General

Threcaldian (TLTU) (Threcald-5, Milky Way Galaxy) (-51 points)

A species of multi-armed steam-breathers, best left as NPCs due to their severe physiological limitations.

They are one of the more imaginative species described in the Sector General series, and (AFAIK) one of the early attempts by a SF writer to envision an extremophile species, long before the existence of extremophile animals was discovered. Unfortunately, as "background players" they are the victims of repeated continuity gaps.

Description
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Template
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Last edited by Pursuivant; 08-31-2022 at 10:33 AM.
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