07-11-2014, 12:06 AM | #11 | |
Join Date: Jun 2010
Location: Alsea, OR
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Re: History of Community Evolution
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I started playing summer of '81. Friends invited me to a game, held in the GM's parent's basement. The GM was a year younger than the rest of us, and Andrew, the GM, lived across the street from John (who invited me). Game was AD&D 1E. Changes since I started playing? Lots. In my own gaming - I've found a lot of systems - played many (hundreds) - and found a few worth learning well. I encountered a community looking at not just better simulation, but tailoring systems to play styles. It really helped me to understand what I liked, why I disliked what I disliked, and why certain people can't cope. In general - the rise of Point Build, Skill Based, Advantages/Disadvantages, social conflict mechanics, narrative driving mechanics. I play with some people I've played with off and on since college, and others I've met since then, including my wife - of 18 years - who I met 19 years ago, due to RPGing. I've found the styles of game I always wanted - but most of my old gaming buddies don't fit that same playstyle, so they don't like them. ANd I can't stand the games they're still playing happily anymore. I don't see the overall community shrinking. In fact, I see as many gamers now as ever. Even in the high schools - I see more groups in the open at the high schools in town now than there were in my high school days. (Due to activities, I spent a few days each in a variety of high schools in the district which I now am a substitute teacher for.) Moreover, the community, while more fragmented, is divided up into smaller, but better suited communities. The rise of the so-called story games has made a very different kind of play identifiable, and those who like them best can play them. In general, I see the primary issue for the survival of the hobby not so much finding players, but finding the right game system. There are so many games, and so many finding a player base, that most players have to play multiple games to find a second group unless they play one of the few juggernauts - Traveller, GURPS, D&D, Pathfinder, Fiasco... You're unlikely to find a group for more than one in any given small town besides Palmer or Wasilla. |
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07-11-2014, 02:50 AM | #12 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: History of Community Evolution
As Anthony said, you should have said so. Assuming you can get the right impression over with misleading language is just begging for a misunderstanding, even when it's your native language. Assuming that people will read the whole thread before answering and thus be corrected is wrong; your response rate is already unusually low for these forums.
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07-11-2014, 07:26 AM | #13 | |
Join Date: Jun 2013
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Re: History of Community Evolution
Thanks to everyone for the answers!
Quote:
Anyways, no worries. I've got couple answers on other resourses. That would be enough for a little analysis. Thank you! Last edited by Affectuum; 07-11-2014 at 08:22 AM. Reason: ask not answer |
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07-11-2014, 03:15 PM | #14 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: History of Community Evolution
Quote:
English is a tricky language. It's easy to learn at a basic level, compared to many others, but it is much harder to use it clearly and precisely. Something that traps many people is that English has few true synonyms - words with exactly the same meaning. Words that seem like synonyms actually have slightly different meanings, as we saw above with "degradation" and "devolution". Their meanings have some things in common, but they are definitely different. |
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07-12-2014, 03:43 PM | #15 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: History of Community Evolution
Related to this, which the OP might find interesting, gamers are a defined social group in prison. Yep, Aryan Brotherhood, GG, MS-13 and RPGeeks. There are even gaming catalogs where you can buy books with stamps - you send them books of stamps, they mail you your DnD books. Instead of dice, people make spinners and carve miniatures out of soap. Also one of the few multi-racial cliques. Many of the prison RPGers where former military RPGers who failed to reintegrate (assault and battery, a few drug burn outs).
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