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#11 |
Join Date: Sep 2018
Location: North Texas
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Unless you are looking for a much more detailed model (and ruleset), I think it's nearly impossible to separate armor type from material from coverage at TFT's level of abstraction. My framework is a step in the right direction (I hope), but it still relies on certain FRPG tropes.
And just because I call something CLOTH or LEATHER doesn't mean that's the only material used to create armors on those particular 'rungs' of the ladder. TFT has already established that a BROADSWORD can refer to many other bladed weapons, after all.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-21-2022 at 10:28 AM. |
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#13 | |
Join Date: Sep 2018
Location: North Texas
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I'm not married to those terms, BTW. They just seemed to be the most commonly understood for the level of protection they are intended to represent.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-21-2022 at 02:26 PM. |
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#14 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Reality is that as technology improves both the coverage and the materials technology gets better. The Roman armour-making skills just weren't good enough to cover everything the way the Renaissance did. |
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#15 |
Join Date: Aug 2004
Location: In the UFO
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I've considered armor talents and other modifications, but generally tend to minimize house rules that affect the talent list or equipment.
However, one thing I've considered is: "Partial Armor. You may suits of armor that leave a significant portion uncovered. Partial armor is half weight, cost, and DX penalty. It protects fully, but an attacker can opt to ignore it by so stating and taking a -2 to DX. It doesn't protect against Fire hexes or Blast and protects only half as well (round down) against gunpowder explosives (figuring this is a mix of frag and blast) It provides its full armor protection).
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#17 | |
Join Date: Aug 2004
Location: In the UFO
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I actually haven't run a full-fledged campaign under LEGACY rules yet, just individual adventures or short sessions. If I were to run a long campaign, I would change the TFT rules a lot more radically to suit my personal tastes, including adopting some of your own variant suggestions. I would also: * Halve all MA to fix both "run off the map" issues (and improve realism, but that's secondary). * Add a defense roll at (DX/2)+3 (penalized if attacked from side, rear, or prone). (I started doing this in my GURPS fantasy games in 1987 and eventually - around 2003 -- got it built into the GURPS 4e core rules...) * Add over a dozen spells I've devised for my own campaign. * Replace the LEGACY xp system, also removing the ability to buy talents/skills/etc. separately with XP, but granting IQ-based talents/spells/languages equal to (IQ-5) x 2, with extras gained at that ratio when IQ is improved. All were things I successfully used in games run between 1983 and 1995 when I was ran a bunch of variant TFT, and still have lots of material for.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#18 | |
Join Date: Sep 2018
Location: North Texas
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Show me the magic! https://forums.sjgames.com/showthread.php?t=161151
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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