08-18-2020, 12:29 AM | #21 |
Join Date: Aug 2018
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Re: Damage Resistance: How Noticeable Is It By Default
One thing where knowing DR is important is when it's localized DR to certain locations.
One trait that comes to mind here is Hooves on B42 which costs the same as DR1 (Feet Only) [3] and also gives +1 per die to kicking damage like Blunt Claws (which is probably worth 1 or 2 points, I think"there is no discount for claws on only some of your limbs" should be flexible). Consider: "Not Bad Grip (One Hand Only)" is basically worth 4 points (there is a -80% mitigator for bad grip applying to just one hand on MA42) meaning "One Hand Only" is -25% for applying to half what it ought to. That's basically what "claws for just feet" is, perhaps with -34% instead of -25% because legs are clumsy to attack with so them being the only option stinks? I guess one could argue that the way Hooves pays for the partial Blunt Claws is by saving points by having that DR be visible? Then again, B42 Claws tend to be overpriced (least for normal ST ranges with thrust in the 1 die range) and only seem to come into their own at high ST amounts where the "per die" bonus is acquired more cheaply than via Innate Attack. |
08-18-2020, 12:35 AM | #22 | |
Join Date: Dec 2007
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Re: Damage Resistance: How Noticeable Is It By Default
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08-18-2020, 12:38 AM | #23 | ||
Join Date: Aug 2018
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Re: Damage Resistance: How Noticeable Is It By Default
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Other kinds of Injury Tolerance are obvious. "No Eyes" you don't have eyes unless you take 'No Signature' so you have fake eyes to entice attacks (count as face hits) and with No Head you obviously have no head unless No Sig makes it seem like you have one but it counts as a torso hit whenever the "face" is targeted. In "no body part" cases I don't think partial 'Low Sig' levls would make sense though, needs to be all or nothing It's probably obvious by default if you are "Diffuse" I would imagine. Perhaps also Homogenous (it's enough to give you half the cover DR, you're probably thinner unless you buy HP up to double to compensate) In either case I could see partial low sig levels. The question is what you would actually perceive ITDR as being... Perhaps it could be thinner like Homogenous... there's no mention of ITDR giving reduced Cover DR but sometimes I wonder since that seems to scale with the injury divisors for the basic set ITs. Last edited by Plane; 08-18-2020 at 12:45 AM. |
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08-18-2020, 01:54 AM | #24 | ||
Join Date: Jul 2008
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Re: Damage Resistance: How Noticeable Is It By Default
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I don't think ITDR corresponds to any physical phenomenon - it's a weird power thing that models pure genre conceits AFAICT. It's hard enough to figure out what it could look like when it's actually being put to use in a non-cartoon world, never mind at rest.
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08-18-2020, 02:13 AM | #25 | ||
Join Date: Aug 2018
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Re: Damage Resistance: How Noticeable Is It By Default
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"ST/HP that doesn't make you larger or heavier" is an idea for ST/HP you get with a source modifier per Supers 25. Quote:
Based on this precedent though, what if we floated this to other stuff like DR? IE it's visible if you get it wild, but it's indistinguishable if you get it as part of a power modifier. That should probably similarly remove the offense use of DR (hurting those who punch DR 3+ with a max damage equal to DR) the way it removes offensive use of HP (slams) though? |
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08-18-2020, 02:37 AM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage Resistance: How Noticeable Is It By Default
It corresponds to "durable out of proportion to mass, but not actually invulnerable". You can use it to model things like compartmentalization in warships.
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08-18-2020, 05:26 AM | #27 |
Join Date: Sep 2004
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Re: Damage Resistance: How Noticeable Is It By Default
I gave Superman "low signature" because while his skin bounces bullets, you typically won't notice until you hit him with an attack that would seriously hurt a normal person or give him a close up (doctor's) examination. If bullets weren't obviously deflected or flattened on his skin, I would have gone No Signature.
In a broader sense, the Thing looks like he may have a nuisance effect on his DR since it's rocky and tends to chip off (leaving evidence). The Hulk looks big and tough but you wouldn't necessarily equate "big green = bullet proof" unless you had experience with hulk like creatures. That's similar to how you'll know that scaly or leathery hide is tough at a visual glance from experience. My rule of thumb has been: -10%: looks like DR to even when you're seeing it for the first time 0%: would be able to guess it's DR from prior experiences +10%: requires an examination +20%: can't really tell even when it's in use |
08-18-2020, 07:07 AM | #28 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Damage Resistance: How Noticeable Is It By Default
If you asked me how I would do it (completely separate from authorial intent, because I don't want to try to read minds)...
DR (unmodified) is fairly obvious. You can (perhaps with a roll) get a fair estimate of protection with a good look at a person, and would instantly know when hitting or touching. Low Signature basically requires a touch and a roll, while No Signature just makes hits seem mysteriously less effective. If DR creates problems ("crippling bulk or appearance issues") I would also add Disadvantages - possibly as Temporary Disadvantage limitations if he armor is switchable - to cover those effects.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-18-2020, 09:45 AM | #29 |
Join Date: Dec 2007
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Re: Damage Resistance: How Noticeable Is It By Default
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08-18-2020, 09:55 AM | #30 |
Join Date: Mar 2016
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Re: Damage Resistance: How Noticeable Is It By Default
It's also worth noting that that +20% will have a disproportionate impact if the DR also has a significant amount of limitations, as it likely will. If the only other modifiers it has are Tough Skin and Can't Wear Armor, a +20% would double the cost.
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damage resistance, low signature, no signature, visible |
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