09-28-2021, 08:15 AM | #961 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
The luck got used on the first set, so you only get one more set of security before heading home.
you get two men: Korcho Zupizobi Porju Nithivo If you want to throw a monkey wrench into things... alright.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 09-28-2021 at 08:26 AM. |
09-28-2021, 02:22 PM | #962 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
I'm confused - why did we only get two men?
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-28-2021, 02:30 PM | #963 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
I think the logic went: "We'll stop after we use luck" and we used luck after the first go. On the other hand, given how long of a delay that this would make further subversion, I think the logic's been flipped to: "We'll do the 10 and then decide."
|
09-28-2021, 04:16 PM | #964 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
Got it. I said, "Let's shoot for another four pairs of security (10 total), and if we're still doing well at that point, we can amend our plans." I didn't intend for it to be, "stop after I've used Luck", just that doing too many at once would invite some critical failures and I only had one "insurance card" to play against it.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-29-2021, 07:44 AM | #965 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
It seems I owe you six more names; four more women and two more men:
Nitachu Chonuna Nortie Vatuka Napiba korzikivu Chutie nattiji Tovu Thoboji Vuchu Zivottoko Anything else to do this shift? 1st shift starts 102 hours after dropping out of hyperspace: Pacficia and Daymar should be asleep, Hua will be assigned work around the hyperdrive core. anything to do this shift?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-29-2021, 08:43 AM | #966 | |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
I suppose I delivered the names of the subverted guards to the arranged message drop point and found no messages. I'll try to determine if the hyperdrive repairs are going well or not. I think an observation roll will do (even if I can read the fancy graphs and stuff, I can read whether the technicians look happy, right?)
Quote:
|
|
09-29-2021, 10:27 AM | #967 | |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
Quote:
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
|
09-29-2021, 10:32 AM | #968 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
|
09-29-2021, 03:23 PM | #969 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
I guess you're right. Do you want to try for the entire shift, or just move forward one pair at a time and cut and run if things go bad?
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-29-2021, 03:32 PM | #970 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
Well I think we can kill a bunch of time with the meeting and perhaps with sabotage. Maybe if other stuff happens too. So maybe it would matter? A 20% chance of unrecoverable failure is a bit high for me.
|
Thread Tools | |
Display Modes | |
|
|