11-02-2024, 08:46 AM | #11 | |
Join Date: Nov 2020
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Re: [PP] [P] Psionic Ability Building
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Penetrating Vision is more ambiguous as it specifically talks about seeing through matter and seeing it only as an outline. However, I'd still allow you to see the internals. It's not "this substance is invisible to you", which would bring disadvantages. I can't think of any particular examples in fiction that have someone scrutinising the internal structure of an object, though. |
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11-03-2024, 11:51 AM | #12 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [PP] [P] Psionic Ability Building
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Last edited by Donny Brook; 11-03-2024 at 11:56 AM. |
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11-04-2024, 12:11 PM | #13 |
Join Date: Dec 2012
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Re: [PP] [P] Psionic Ability Building
Scanning Sense, as it says in the quote.
Might use that if I use something like this again.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
11-05-2024, 08:05 AM | #14 | |
Join Date: Feb 2020
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Re: [PP] [P] Psionic Ability Building
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I can imagine knowing about internal structure of objects can be useful in certain professions and tasks, like material science, geology, metallurgy, healthcare, demolitions... Everything you can't pull apart easily and that requires advanced sensors to see through. Last edited by Thökk; 11-05-2024 at 08:11 AM. |
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11-06-2024, 01:22 PM | #15 |
Join Date: Feb 2020
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Re: [PP] [P] Psionic Ability Building
Telekinesis is described along the lines of "Your TK may then perform one standard maneuver as if were a disembodied pair of hands at some point within your range"
Can I add advantages to these telekinetic hands instead of the physical ones? Extra Limbs, Extra attacks, High Manual Dexterity, Striking ST, Lift ST? Limitations, like No manipulators, no fine manipulators? What about "High manual dexterity" Technique to get more out of basic bonus on Lockpicking, Surgery, etc.? Also I realized, that you can use melee skills to attack with TK Grab and thus techniques as well. Does that mean that maneuvers and techniques, that usually are dangerous to perform due to risk of injury are risk free with telekinesis? Last edited by Thökk; 11-06-2024 at 01:58 PM. |
11-09-2024, 07:52 AM | #16 |
Join Date: Feb 2020
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Re: [PP] [P] Psionic Ability Building
One subfield of psionics I felt was missing from Psionic Powers is psionic mind augmentation, intelligence augmentation, etc. I.e. using psionics to do things your organic brain alone can't do. It is in many ways a metapower, because instead of being based on "mind over matter" it is "psionics over mind" which is arguably recursive and might not fit a tone of every game.
The idea of that subset of powers came from observing different psionic powers systems in the fiction, but finding it strangely absent as a named field and specialty. Another problem is that one advantage that I thought could fit this power suite (Compartmentilized Mind), the book Psionic Powers suggests to not give the -10% Psi modifier, nor have it rolled, which seems like a poor fit with the rest of the specialties. I haven't come up with good solutions to it, but if I'll manage, I'll try to write them down and share for discussion. The other advantages I thought go well with Psionic (Mentalism? Mental Augmentation): Enhanced Time Sense Eidetic and Photographic Memory Absolute Timing Lightning calculator Less Sleep Modular Abilities (Mind Surgery, Self; Virtual skills) Treating your mind palace as having access to Accessory (Computer) with Complexity and being able to run simple and complex programs and simulations. Vizualization Sensory advantages that can be explained as advanced sensory processing. Part of the inspiration for that came from thinking about D&D 3.5 psionics and how a low TL society with psionics could potentially emulate higher TLs. Cave men with the internet, servers, data repositories, youtube, dream universities... Part of it came from bizarre sources, like BBC Sherlock show, because for all its flaws, it was "Mind wizard: the television show" which was hilarious. P.S. Are there timed thread locks or rules against thread necromancy? Last edited by Thökk; 11-09-2024 at 08:17 AM. |
11-10-2024, 06:04 PM | #17 | |
Join Date: Dec 2012
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Re: [PP] [P] Psionic Ability Building
Quote:
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-13-2024, 07:24 PM | #18 | |
Join Date: Feb 2020
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Re: [PP] [P] Psionic Ability Building
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What I don't understand is how to make psionic abilities that don't have psi -10% limitation and the activation roll would basically make them useless or at least annoying. |
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11-15-2024, 04:13 AM | #19 |
Join Date: Feb 2020
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Re: [PP] [P] Psionic Ability Building
What does "Accessibility, needs line of effect, -10%" mean here for Detect? Does it have to be line? Could it be a curve?
Last edited by Thökk; 11-21-2024 at 07:34 AM. |
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help me out here, power builds, powers: enhanced senses, psionic powers |
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