11-16-2024, 10:30 AM | #5071 | |
Join Date: May 2010
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Re: So, how great is Kromm anyway?
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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11-16-2024, 02:39 PM | #5072 | |
Join Date: Apr 2005
Location: Houston, TX
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Re: So, how great is Kromm anyway?
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We know Kromm is partial to the topic, so I'm hoping for Undead. Everything from necromantically animated hands (also suitable as 62-point familiars!) to assorted pyramid/barrow attendants to gruesome mass-grave conglomerations to BBEG liches. Obviously you'd update some material from the 3rd-edition Undead title and offer plentiful cross-marketing call-outs to Zombies and Template Toolkit 4: Spirits.
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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11-16-2024, 10:36 PM | #5073 |
Join Date: Aug 2004
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Re: So, how great is Kromm anyway?
No guesses here as to what category will be next... other than to bet that it won't be Mundane (too broad).
And categories like Plant and Spirit get some treatment in other books, so those are lower on my guess list. Well, I'll welcome anything. Maybe Constructs and Divine Servitors in particular – not that they're notably exciting to me, but they're maybe prime candidates for more fleshing-out.
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11-17-2024, 09:25 AM | #5074 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So, how great is Kromm anyway?
So much guessing! I will say that Monsters 6 is not about a monster class.
My reason for doing that for demons was, frankly, that demons lend themselves all too well to randomness. A wise man named Eddie once said, "Chinese have a lot of Hells." Something similar holds for demons: If you want a demon of rattlesnake venom in the desert, you'll be waiting a long time for it to show up in a bestiary, so why not roll your own? Almost all of the other monster classes work better as specific examples: Animals actually exist, shouldn't be random, and would fill dozens of 21-pagers – and hybrids would come after all that, so don't wait for it. Constructs ought to be, er, engineered to the encounter. Divine servitors (already in Allies) and Elder Things generally need to serve a purpose somewhat narrower than that of demons . . . but on the other hand, if you want a random one, you could just roll it up as a demon and change the label, so I'd prefer not to offer those so soon after demons. Elementals are cool but there's already a good system for them in Summoners. Mundane is stupidly broad, essentially a catchall, and never going to happen. Slimes have already happened. Less negatively, I agree that plants and undead might be cool, but I can promise you that it isn't either of those this time around. Maybe someday . . . I can also promise you that it isn't a random menagerie, like Monsters 1. Leaving a final clue, this theme is not a class like that of Monsters 2 or 5 (slimes and demons), nor is it as narrow as that of 4 (dragons). It comes closest to that of 3: Monsters linked by an idea. This time, though, the idea isn't linked to the monsters' origins (like myth or magic), but more to their dramatic role and another thing I cannot mention without giving up the guessing game.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-18-2024, 03:23 AM | #5075 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: So, how great is Kromm anyway?
Made me think of Monsters Inc. :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
11-18-2024, 07:20 PM | #5076 |
Join Date: Apr 2005
Location: Houston, TX
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Re: So, how great is Kromm anyway?
Dungeon Fantasy Monsters 6: Big Bad Evil Guys?
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11-18-2024, 11:40 PM | #5077 |
Join Date: May 2010
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Re: So, how great is Kromm anyway?
Heh, yeah, I was going to say either "bosses" or, on the other end of the spectrum, "minions".
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
11-19-2024, 12:01 AM | #5078 | |
Join Date: May 2010
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Re: So, how great is Kromm anyway?
Quote:
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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11-22-2024, 10:27 AM | #5079 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So, how great is Kromm anyway?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-29-2024, 08:50 AM | #5080 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So, how great is Kromm anyway?
Happy slightly belated Thanksgiving to my U.S. friends!
New entry posted in the GURPS thread of my DW.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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