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Old 02-08-2021, 05:34 PM   #11
JohnPaulB
 
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Default Re: Gargoyle hunting

You could always make a deal with a gargoyle settlement. Find out what they want. Then arrange for them to provide the gallbladders of any that have died of mishap or old age.

Also, you can lead a perfectly normal life without a gallbladder. the liver will still make enough bile to digest your food, but instead of being stored in the gallbladder, it drips continuously into your digestive system. Maybe these gargoyles will take elective surgery and have them removed for a fee? Know anybody that knows gargoyle anatomy?

There is also a three page article in Hexagram #5 called A Primer on the Enigmatic Gargoyle by Greg Miller.
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Old 02-08-2021, 08:55 PM   #12
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Default Re: Gargoyle hunting

What do gargoyles need bile for anyway if they eat rocks?
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Old 02-08-2021, 09:30 PM   #13
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Default Re: Gargoyle hunting

Quote:
Originally Posted by larsdangly View Post
I think these questions are best resolved by real-play experiment rather than white-room suggestions. Present your players with a motive for killing or capturing gargoyles and see what they come up with. It is possible they will devote 10 years to developing an IQ 20 wizard with the right mix of spells. But I think it is more likely they will come up with something more straightforward that they can put into practice then and there.
Ah, yes, but my goal is to have them interact with gargoyle hunters, not be hunters. It's just a minor interaction, nothing terribly important in game terms, but I want to have some thought behind the team of hunters. Especially since it's minor interactions that sometimes make a big difference in future adventures.

If the first meeting goes well, the players won't even realize that these folk are hunting gargoyles, since this is illegal. It will only become apparent later what those folk were doing out in the mountains.

I regard the hunters as lowlifes, scum willing to kill other intelligent beings for a pittance. Ghouls find them indecent and disgusting specimens.

Last edited by phiwum; 02-08-2021 at 09:36 PM.
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Old 02-08-2021, 09:33 PM   #14
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Default Re: Gargoyle hunting

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Originally Posted by JohnPaulB View Post
TFT's The Forest Lords of Dihad (Metagaming) had a short adventure on this topic.

Its on page 20 The Gargoyle Connection. Certain faction of the Wizard Guild is trying to corner the market on Gargoyle bladders. Your group is hired to get some. You are given a location and off you go.

Its 5 pages long with map of cave.

Looked intriguing.
Ah, thanks! I knew I got the idea from something I read, but I forgot what.

I'll reread that and see if it gives me ideas.
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Old 02-08-2021, 11:07 PM   #15
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Default Re: Gargoyle hunting

Since Human hunters make six times as much money are there six times as many of them?
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Old 02-09-2021, 04:35 PM   #16
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Since Human hunters make six times as much money are there six times as many of them?
Only in the fantasy worlds of people who fantasize about simplistic economic equations manifesting as reality.
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Old 02-10-2021, 12:30 AM   #17
Axly Suregrip
 
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Default Re: Gargoyle hunting

Hi Phiwum,
Sounds like you are looking to have a small group of NPC fighters where most will be beginning fighters.

Some design points:

Fighting gargoyles leads to HTH so armor is good and DX not so much (since the +4 DX in HTH). Also fine daggers will help in HTH, and having the dagger ready would be good too.

Also they should try to outnumber the gargoyles so that some can attack from outside of HTH into the pile. This would mean missile weapons are out, mostly. Also means the melee weapon is best to do high damage to deal with the armor. And it also means a pole weapon user won't be getting engaged, so he can back up and charge again.

Also consider a utility person with a missile weapon in case they are flying to avoid combat.

So this is a squad of four such hunters. They would lead with the two sword men while the crossbow and halberd play back to avoid getting into HTH. Also, they would want a physicker at base camp.



Thug leader 34 pt fighter

ST 14
DX 11(9)
IQ 9

Leather(-4*)
Bastard Swd
Very Fine Dagger (+2 damage) (1+4 in HTH)
Talent: *Toughness x2 (4 cost)
Has sword and dagger in each hand. Thus will not need to chance drawing the dagger when engaged in HTH.


All others: 32 pt Gargoyle Hunter Thugs (limit to $1000 of equipment each)
===============================================
ST 13
DX 11
fine Halberd (+1 damage)
fine Dagger (+1 damage)

===========

ST 12
DX 12(9)
Chain (-3)
Broad Sword
fine Dagger (+1)
Has sword and dagger in each hand. Thus will not need to chance drawing the dagger when engaged in HTH.

===========

ST 12
DX 11 [14 with crossbow]
IQ 9
No Armor (-1*)

Lt Crossbow (can fire twice a turn)
fine Broad Sword (+1 damage)
fine Dagger (+1 damage)

Skills: Knife(1), Sword(1), Crossbow(1), MissileWeapons(3), Toughness1(2)*

=============

They are not perfect but they fit the bill as group of gargoyle hunting thugs.
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Old 02-10-2021, 02:50 AM   #18
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Default Re: Gargoyle hunting

Quote:
Originally Posted by Axly Suregrip View Post
ST 12
DX 11 [14 with crossbow]
IQ 9
No Armor (-1*)

Lt Crossbow (can fire twice a turn) {$50}
fine Broad Sword (+1 damage) {$800}
fine Dagger (+1 damage) {$100}
Then 20 Quarrels $20

So no clothing, backpack, food, water, light sources, etc.

They'll do fine in the mountains.
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Last edited by hcobb; 02-10-2021 at 02:55 AM.
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Old 02-10-2021, 07:11 AM   #19
Axly Suregrip
 
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Default Re: Gargoyle hunting

Henry,
The guy in Chain spent only $380. So, he can cover the miscellaneous costs.

BTW, that physicker may also consider getting naturalist and woodsman.
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Old 02-10-2021, 07:25 AM   #20
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Default Re: Gargoyle hunting

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Originally Posted by Axly Suregrip View Post
Henry,
The guy in Chain spent only $380. So, he can cover the miscellaneous costs.

BTW, that physicker may also consider getting naturalist and woodsman.
I thought the crossbowman inherited the quarrels from his uncle Schmedly, tragically taken from us in the unfortunate mallard incident. Three hours of keening from the bridge on the duckpond is 180 minutes for 20 quarrels works out to 9 minutes per quarrel, which is a discount, but since he's family we'll let it slide.
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