Re: Super jump also super speed?
Quote:
Originally Posted by Varyon
Circumventing the rule in question (that Jump Move is equal to 1/5th the number of yards moved in the jump) is simple to do - just bring in a Limitation that makes Super Jump with it only increase distance and not velocity. Sure, it requires you to come up with a proper price for it, but that's a lot fewer steps than inventing a novel magic item and then converting that into an Advantage and then coming up with another Advantage that lets you fall from a large height without damage, and figuring out how to integrate these into a setting without magic.
Making it cheaper isn't something OP has requested, so no need to get into options to do that just yet - although I'll note that the Limitation approach automatically makes it cheaper anyway (for reference, if sticking with the idea of height being 1/4th the horizontal distance jumped, 640 yards would take around 10 seconds to fall in 1G and thus call for a 20 second jump; Jump Move 128 would do that, so toss Distance Only -50% onto two levels of Super Jump and you reduce the cost by [10] - or if you prefer Distance Only -20%, you'll instead reduce the cost by [4]).
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Fair enough~
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