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Old 09-13-2022, 11:37 AM   #14
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Cyberpunk, Space Travel, and Setting Design

Quote:
Originally Posted by Varyon View Post
The first thing you need to do is ensure the world is not, in fact, post-scarcity. In Schlock Mercenary, there's a scene where a centuries-old AI states "I've watched society cross into 'post-scarcity' three times now. Each time it happened we discovered a new basic commodity we didn't have enough of."
I suspect that this is exactly how it'll work in the real world. After, the modern West is already a post-scarcity society from a Medieval or Roman POV.
I'm not sure the Universe admits of true post-scarcity.

Regarding the lawless aesthetic of cyberpunk, it should be kept in mind that any society has its lawless elements. Sometimes they are bigger or smaller, but they are always there. A bright and shiny Future will have dark and shabby corners. If you're born there, or trapped there by whatever reason, the dark and shabby corner is the part of the world that matters to you.
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